Description: bughunt game is the freshman C++ after completion of course design, the stuff inside is very wide and as long as the library is added to it will be able to run inside counts, there are two hurdles can be controlled using the keyboard arrow keys c++ beginners good learning example
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bughunt
.......\ezwin
.......\.....\Release
.......\.....\include
.......\.....\.......\Debug
.......\.....\.......\bitmap.h
.......\.....\.......\circle.h
.......\.....\.......\ellipse.h
.......\.....\.......\ezwin.h
.......\.....\.......\label.h
.......\.....\.......\lellipse.h
.......\.....\.......\position.h
.......\.....\.......\randint.h
.......\.....\.......\random.h
.......\.....\.......\ray.h
.......\.....\.......\rect.h
.......\.....\.......\shape.h
.......\.....\.......\square.h
.......\.....\.......\triangle.h
.......\.....\.......\wobject.h
.......\.....\lib
.......\.....\...\Debug
.......\.....\...\Ezwin-vc50.lib
.......\.....\...\Ezwinvc50.lib
.......\.....\src
.......\.....\...\Debug
.......\.....\...\Release
.......\.....\...\circle.cpp
.......\.....\...\ellipse.cpp
.......\.....\...\label.cpp
.......\.....\...\lellipse.cpp
.......\.....\...\position.cpp
.......\.....\...\random.cpp
.......\.....\...\ray.cpp
.......\.....\...\rect.cpp
.......\.....\...\shape.cpp
.......\.....\...\square.cpp
.......\.....\...\triangle.cpp
.......\.....\...\wobject.cpp
.......\terminator12
.......\............\Bitmap
.......\............\......\0.bmp
.......\............\......\1.bmp
.......\............\......\2.bmp
.......\............\......\3.bmp
.......\............\......\4.bmp
.......\............\......\5.bmp
.......\............\......\6.bmp
.......\............\......\7.bmp
.......\............\......\8.bmp
.......\............\......\9.bmp
.......\............\......\FCount0.bmp
.......\............\......\FCount1.bmp
.......\............\......\FCount2.bmp
.......\............\......\FCount3.bmp
.......\............\......\FCount4.bmp
.......\............\......\FCount5.bmp
.......\............\......\FCount6.bmp
.......\............\......\FCount7.bmp
.......\............\......\FCount8.bmp
.......\............\......\FCount9.bmp
.......\............\......\HelpButton.bmp
.......\............\......\Partition.bmp
.......\............\......\QuitButton.bmp
.......\............\......\SCount0.bmp
.......\............\......\SCount1.bmp
.......\............\......\SCount2.bmp
.......\............\......\SCount3.bmp
.......\............\......\SCount4.bmp
.......\............\......\SCount5.bmp
.......\............\......\SCount6.bmp
.......\............\......\SCount7.bmp
.......\............\......\SCount8.bmp
.......\............\......\SCount9.bmp
.......\............\......\StartButton.bmp
.......\............\......\bullet-d.bmp
.......\............\......\bullet-l.bmp
.......\............\......\bullet-r.bmp
.......\............\......\bullet-u.bmp
.......\............\......\colon.bmp
.......\............\......\down.bmp
.......\............\......\fbug-d.bmp
.......\............\......\fbug-l.bmp
.......\............\......\fbug-r.bmp
.......\............\......\fbug-u.bmp
.......\............\......\fire.bmp
.......\............\......\left.bmp
.......\............\......\leftr.bmp
.......\............\......\plane-d.bmp
.......\............\......\plane-l.bmp
.......\............\......\plane-r.bmp
.......\............\......\plane-u.bmp
.......\............\......\right.bmp
.......\............\......\sbug-d.bmp
.......\............\......\sbug-l.bmp
.......\............\......\sbug-r.bmp
.......\............\......\sbug-u.bmp
.......\............\......\up.bmp
.......\............\Classes.cpp
.......\............\Classes.h