Description: A java implementation barrage game, very classic. The interface is very beautiful, of course, the code is very perfect. Need children' s shoes can download to refer to the reference!
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File list (Check if you may need any files):
RSLGWar\.classpath
.......\.project
.......\.settings\org.eclipse.core.resources.prefs
.......\.........\org.eclipse.jdt.core.prefs
.......\bin\game\BlendMode$1.class
.......\...\....\BlendMode$2.class
.......\...\....\BlendMode$3.class
.......\...\....\BlendMode$4.class
.......\...\....\BlendMode.class
.......\...\....\Blink.class
.......\...\....\ChangeTracker.class
.......\...\....\Draw.class
.......\...\....\DrawOrder.class
.......\...\....\GameObject.class
.......\...\....\GameObjectManager$1.class
.......\...\....\GameObjectManager.class
.......\...\....\Key.class
.......\...\....\Motionable.class
.......\...\....\Plane$Trail.class
.......\...\....\Plane.class
.......\...\....\RunnableApplet.class
.......\...\....\RunnableCanvas$1.class
.......\...\....\RunnableCanvas$2.class
.......\...\....\RunnableCanvas$Keyboard$KeyRepeater.class
.......\...\....\RunnableCanvas$Keyboard.class
.......\...\....\RunnableCanvas$PaintMode.class
.......\...\....\RunnableCanvas.class
.......\...\....\Sprite$1.class
.......\...\....\Sprite$BGM.class
.......\...\....\Sprite$Preset.class
.......\...\....\Sprite.class
.......\...\....\UserIF.class
.......\...\....\ZOrder.class
.......\...\java.policy.applet
.......\...\myutil\Coord.class
.......\...\......\Queue.class
.......\...\......\SortedMap.class
.......\...\......\Stack.class
.......\...\res\animation_explosion001.png
.......\...\...\animation_explosion010rot.png
.......\...\...\animation_heal.png
.......\...\...\animation_mcf003_004a.png
.......\...\...\arechi.png
.......\...\...\arechi_kabe1.png
.......\...\...\cure.png
.......\...\...\damage.png
.......\...\...\damage2.png
.......\...\...\debugstage.txt
.......\...\...\explosion1.png
.......\...\...\f_marisa.png
.......\...\...\f_reimu.png
.......\...\...\heichi.png
.......\...\...\heichi_kabe1.png
.......\...\...\marisa.png
.......\...\...\m_fairy1.png
.......\...\...\m_fairy2.png
.......\...\...\m_fairy3.png
.......\...\...\m_fairyb1.png
.......\...\...\m_fairyb2.png
.......\...\...\m_fairyb3.png
.......\...\...\m_marisa1.png
.......\...\...\m_marisa2.png
.......\...\...\m_marisa3.png
.......\...\...\m_reimu1.png
.......\...\...\m_reimu2.png
.......\...\...\m_reimu3.png
.......\...\...\reimu.png
.......\...\...\shade_marisa.png
.......\...\...\shade_reimu.png
.......\...\...\sougen.png
.......\...\...\sougen_kabe1.png
.......\...\...\sougen_kabe2.png
.......\...\...\stage1.txt
.......\...\...\stage2.txt
.......\...\...\stage3.txt
.......\...\...\talk1.txt
.......\...\...\tama3.png
.......\...\...\tama4.png
.......\...\...\tama5.png
.......\...\...\tree.png
.......\...\srpg\Action.class
.......\...\....\ActionType.class
.......\...\....\Capability.class
.......\...\....\Damage.class
.......\...\....\Field.class
.......\...\....\FieldData.class
.......\...\....\Item.class
.......\...\....\map\Direction$1.class
.......\...\....\...\Direction$2.class
.......\...\....\...\Direction$3.class
.......\...\....\...\Direction$4.class
.......\...\....\...\Direction$5.class
.......\...\....\...\Direction$6.class
.......\...\....\...\Direction.class
.......\...\....\...\HorizonHex.class
.......\...\....\...\MapDrawOrder.class
.......\...\....\...\MapObject.class
.......\...\....\...\MapUserIF.class
.......\...\....\...\obj\AttackEffect.class
.......\...\....\...\...\CureAE.class