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Title: 3DDemo(SELF) Download
 Description: Before learning game programming, writing a small DEMO DX realized 3D character in the scene of action, and removed some of the special effects, terrain
 Downloaders recently: [More information of uploader wangshaopei]
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3DDemo(SELF)\3DDemo\2coastMountain128.raw
............\......\3DDemo.vcproj
............\......\3DDemo.vcproj.20081118-2256.Administrator.user
............\......\3DDemo.vcproj.20081118-2256.Wsp.user
............\......\3DDemo.vcproj.NX161.Administrator.user
............\......\3DDemo.vcproj.NX188.Administrator.user
............\......\3DDemo.vcproj.PC-200903300322.wangshaopei.user
............\......\3DDemo.vcproj.vspscc
............\......\AllocateHierarchy.cpp
............\......\AllocateHierarchy.h
............\......\AnimMesh.cpp
............\......\AnimMesh.h
............\......\BaseControl.cpp
............\......\BaseControl.h
............\......\BaseGameControl.cpp
............\......\BaseGameControl.h
............\......\BillBoard.cpp
............\......\BillBoard.h
............\......\Bounding.cpp
............\......\Bounding.h
............\......\C2DPanel.cpp
............\......\C2DPanel.h
............\......\Camera.cpp
............\......\Camera.h
............\......\Collision.cpp
............\......\Collision.h
............\......\Config.cpp
............\......\Config.h
............\......\d3dfont.cpp
............\......\d3dfont.h
............\......\D3DTools.cpp
............\......\D3DTools.h
............\......\.ebug\AllocateHierarchy.obj
............\......\.....\BaseControl.obj
............\......\.....\BaseGameControl.obj
............\......\.....\BillBoard.obj
............\......\.....\Bounding.obj
............\......\.....\BuildLog.htm
............\......\.....\C2DPanel.obj
............\......\.....\Camera.obj
............\......\.....\Collision.obj
............\......\.....\Config.obj
............\......\.....\d3dfont.obj
............\......\.....\D3DTools.obj
............\......\.....\DebugOutput.obj
............\......\.....\Foeman.obj
............\......\.....\Form.obj
............\......\.....\fps.obj
............\......\.....\Frustum.obj
............\......\.....\Game.obj
............\......\.....\GameEngine.obj
............\......\.....\Input.obj
............\......\.....\Mesh.obj
............\......\.....\Particle.obj
............\......\.....\Player.obj
............\......\.....\QuadTree.obj
............\......\.....\Role.obj
............\......\.....\SceneManager.obj
............\......\.....\SceneObject.obj
............\......\.....\SkinMesh.obj
............\......\.....\SkyBox.obj
............\......\.....\State.obj
............\......\.....\Sun.obj
............\......\.....\Terrain.obj
............\......\.....\TestState.obj
............\......\.....\UIState.obj
............\......\.....\vc90.idb
............\......\.....\vc90.pdb
............\......\.....\Vertex.obj
............\......\.....\Weapon.obj
............\......\DebugOutput.cpp
............\......\DebugOutput.h
............\......\Foeman.cpp
............\......\Foeman.h
............\......\Form.cpp
............\......\Form.h
............\......\fps.cpp
............\......\fps.h
............\......\Frustum.cpp
............\......\Frustum.h
............\......\Game.cpp
............\......\Game.h
............\......\GameEngine.cpp
............\......\GameEngine.h
............\......\ini\Arm.ini
............\......\...\Foeman.ini
............\......\...\Role.ini
............\......\...\StaticMesh.ini
............\......\...\Terrain.ini
............\......\Input.cpp
............\......\Input.h
............\......\Media\fog.txt
............\......\.....\Map\1MyMap_height.raw
............\......\.....\...\coastMountain129.raw
............\......\.....\...\coastMountain129g.raw
............\......\.....\...\coastMountain256.raw
............\......\.....\...\coastMountain257g.raw
............\......\.....\...\floor01.jpg
............\......\.....\...\Grass.bmp
............\......\.....\...\grass.dds
    

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