Description: Deferred Shading algorithm on the basis of Exercise 8 aim to investigate: 1. Reading literature, understanding and literature algorithm FrameBufferObject achieve the render-to-texture technology 3. Multiple-render-targets technology
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glut.h
deferredShading.cpp
glew32.dll
glew32.lib
glew.h
GlU32.Lib
glut32.dll
glut32.lib