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 Description: /* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You ve Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */ #include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The Glaux Library HDC hDC=NULL // Private GDI Device Context HGLRC hRC=NULL // Permanent Rendering Context HWND hWnd=NULL // Holds Our Window Handle HINSTANCE hInstance // Holds The Instance Of The Application bool keys[256] // Array Used For The Keyboard Routine bool active=TRUE // Window Active Flag Set To TRUE By Default bool fullscreen=TRUE // Fullscreen Flag Set To Fullscreen Mode By Default GLfloat x=0.0f GLfloat y=0.0f LRESULT CALLBACK WndProc(HWND,
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