- Category:
- GDI-Bitmap
- Tags:
-
- File Size:
- 2.08mb
- Update:
- 2013-07-01
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- Uploaded by:
- hw
Description: The first Delta3D source code has been released (, fully), which participated in GermanOpen2010.
The main skills (Walk and Turn) are adapted from Apollo3d source code, the architecture of the code is based on the Ziggurat base code and other parts are written by the member of the team.
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File list (Check if you may need any files):
Delta3D2010
...........\.kdev4
...........\src
...........\.svn
...........\build
...........\src\WorldModel
...........\...\Utility
...........\...\Strategy
...........\...\salt
...........\...\rcssnet
...........\...\Perceptors
...........\...\Skills
...........\...\Math
...........\...\Formation
...........\...\Effectors
...........\...\Connection
...........\...\Config
...........\...\Behavior
...........\...\Agent_Roles
...........\...\Agent
...........\...\.svn
...........\...\CMakeFiles
...........\.svn\tmp
...........\....\text-base
...........\....\props
...........\....\prop-base
...........\build\Config
...........\.....\CMakeFiles
...........\src\WorldModel\.svn
...........\...\Utility\.svn
...........\...\Strategy\.svn
...........\...\salt\.svn
...........\...\rcssnet\.svn
...........\...\Perceptors\.svn
...........\...\Skills\.svn
...........\...\Math\.svn
...........\...\Formation\.svn
...........\...\Effectors\.svn
...........\...\Connection\.svn
...........\...\...fig\.svn
...........\...\Behavior\.svn
...........\...\Agent_Roles\.svn
...........\...\.....\.svn
...........\...\.svn\tmp
...........\...\....\text-base
...........\...\....\props
...........\...\....\prop-base
...........\...\CMakeFiles\CompilerIdC
...........\...\..........\CompilerIdCXX
...........\...\..........\Delta3D.dir
...........\...\..........\CMakeTmp
...........\.svn\tmp\text-base
...........\....\...\props
...........\....\...\prop-base
...........\build\Config\.svn
...........\.....\.MakeFiles\Delta3D.dir
...........\.....\..........\CMakeTmp
...........\.....\..........\CompilerIdCXX
...........\.....\..........\CompilerIdC
...........\src\WorldModel\.svn\tmp
...........\...\..........\....\text-base
...........\...\..........\....\props
...........\...\..........\....\prop-base
...........\...\Utility\.svn\tmp
...........\...\.......\....\text-base
...........\...\.......\....\props
...........\...\.......\....\prop-base
...........\...\Strategy\.svn\tmp
...........\...\........\....\text-base
...........\...\........\....\props
...........\...\........\....\prop-base
...........\...\salt\.svn\tmp
...........\...\....\....\text-base
...........\...\....\....\props
...........\...\....\....\prop-base
...........\...\rcssnet\.svn\tmp
...........\...\.......\....\text-base
...........\...\.......\....\props
...........\...\.......\....\prop-base
...........\...\Perceptors\.svn\tmp
...........\...\..........\....\text-base
...........\...\..........\....\props
...........\...\..........\....\prop-base
...........\...\Skills\.svn\tmp
...........\...\......\....\text-base
...........\...\......\....\props
...........\...\......\....\prop-base
...........\...\Math\.svn\tmp
...........\...\....\....\text-base
...........\...\....\....\props
...........\...\....\....\prop-base
...........\...\Formation\.svn\tmp
...........\...\.........\....\text-base
...........\...\.........\....\props
...........\...\.........\....\prop-base
...........\...\Effectors\.svn\tmp
...........\...\.........\....\text-base
...........\...\.........\....\props
...........\...\.........\....\prop-base
...........\...\Connection\.svn\tmp