Description: OSG , shader programming, achieve a simple directional movement of rivers
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File list (Check if you may need any files):
hpcv-water-29-oct-2010
......................\shaders
......................\.......\hpcv-water-tile.vert
......................\.......\hpcv-water-tile.frag
......................\hpcvwater.osg
......................\geometry
......................\........\hpcv-water-tile-test.osg
......................\images
......................\......\n_y_grijs.tga
......................\......\p_y_grijs.tga
......................\......\hpcvrock.tga
......................\......\hpcvwater.tga
......................\......\n_x_grijs.tga
......................\......\n_z_grijs.tga
......................\......\p_x_grijs.tga
......................\......\w1-2-grey.tga
......................\......\n_x cyaan.tga
......................\......\n_x.tga
......................\......\n_y cyaan.tga
......................\......\n_y.tga
......................\......\n_z cyaan.tga
......................\......\n_z.tga
......................\......\p_x cyaan.tga
......................\......\p_x.tga
......................\......\p_y cyaan.tga
......................\......\p_y.tga
......................\......\p_z cyaan.tga
......................\......\n_z_bruin.tga
......................\......\p_y_bruin.tga
......................\......\p_x_bruin.tga
......................\......\n_y_bruin.tga
......................\......\n_x_bruin.tga
......................\......\p_z_grijs.tga
......................\......\p_z_bruin.tga
......................\......\p_z.tga
......................\README.txt