Description: Use OpenGL a virtual scene, there are mountains of rendering, rendering the water, the flag rendering, house rendering, snow scene rendering, 3ds loading, database links, and path algorithm. Usage: P key: the path near the house (must stand on the road to be effective) Press the P key, the system automatically generates a random radiant on the map, and search for your current location to its shortest path, and in the is displayed on the ground. Spacebar: The system only allows people to walk on flat ground, to achieve full freedom to roam basis having the spacebar. G key: the weather changes, you can switch snow days and sunny. Mouse button: shooting, shot after the emergence of the radiant, it automatically disappears. Mouse wheel: control movement speed. Other key features to explore their own right under the code.
To Search:
File list (Check if you may need any files):
MyCS-VGE\Debug\OpenGL_Frame.exe
........\.....\OpenGL_Frame.ilk
........\.....\OpenGL_Frame.pdb
........\OpenGL_Frame\BitmapFont.cpp
........\............\BitmapFont.h
........\............\ClassDiagram1.cd
........\............\Data\3ds\3705628.bmp
........\............\....\...\37059E8.bmp
........\............\....\...\Bf109G6.3DS
........\............\....\...\Dino.3ds
........\............\....\...\g5ailed.jpg
........\............\....\...\g5aileg.jpg
........\............\....\...\g5ailelo.jpg
........\............\....\...\g5dernos.jpg
........\............\....\...\g5empd.jpg
........\............\....\...\g5empg.jpg
........\............\....\...\g5fusd.jpg
........\............\....\...\g5fusg.jpg
........\............\....\...\SIGNAL_L.3DS
........\............\....\background_b.bmp
........\............\....\background_d.bmp
........\............\....\background_f.bmp
........\............\....\background_l.bmp
........\............\....\background_r.bmp
........\............\....\background_u.bmp
........\............\....\Box1.BMP
........\............\....\Box2.BMP
........\............\....\Box3.BMP
........\............\....\Box4.BMP
........\............\....\Flag.jpg
........\............\....\Flag1.bmp
........\............\....\Flag2.bmp
........\............\....\Flag2.jpg
........\............\....\Flagpole.bmp
........\............\....\frontwall.bmp
........\............\....\ground_1.bmp
........\............\....\ground_2.bmp
........\............\....\Gun.bmp
........\............\....\Gun.jpg
........\............\....\Gun2.bmp
........\............\....\mountain.bmp
........\............\....\road.bmp
........\............\....\road2.bmp
........\............\....\roof.bmp
........\............\....\Snow1.bmp
........\............\....\Snow2.bmp
........\............\....\Snow3.bmp
........\............\....\Snow4.bmp
........\............\....\SnowMountain.bmp
........\............\....\Thumbs.db
........\............\....\tree_1.bmp
........\............\....\tree_2.bmp
........\............\....\tree_3.bmp
........\............\....\tree_4.bmp
........\............\....\VGE_Data.mdb
........\............\....\VGE_Data.mdf
........\............\....\VGE_Data_log.ldf
........\............\....\wall.bmp
........\............\....\water.bmp
........\............\.ebug\BAT0000FB27644984.bat
........\............\.....\BAT00012C27647656.bat
........\............\.....\BitmapFont.obj
........\............\.....\BuildLog.htm
........\............\.....\Killer.obj
........\............\.....\msado15.tlh
........\............\.....\msado15.tli
........\............\.....\mt.dep
........\............\.....\OpenGL_Frame.exe.intermediate.manifest
........\............\.....\OpenGL_Frame.obj
........\............\.....\Snow.obj
........\............\.....\StdAfx.obj
........\............\.....\vc90.idb
........\............\.....\vc90.pdb
........\............\GLFont.cpp
........\............\GLFont.h
........\............\Killer.cpp
........\............\Killer.h
........\............\OpenGL_Frame.cpp
........\............\OpenGL_Frame.exe
........\............\OpenGL_Frame.vcproj
........\............\OpenGL_Frame.vcproj.SDWM-20130318XH.Administrator.user
........\............\OpenGL_Frame.vcproj.USERCHI-QK5MF2E.Administrator.user
........\............\player.h
........\............\Release\BitmapFont.obj
........\............\.......\BuildLog.htm
........\............\.......\Killer.obj
........\............\.......\msado15.tlh
........\............\.......\msado15.tli
........\............\.......\mt.dep
........\............\.......\OpenGL_Frame.exe.intermediate.manifest
........\............\.......\OpenGL_Frame.obj
........\............\.......\Snow.obj
........\............\.......\StdAfx.obj
........\............\.......\vc90.idb
........\............\.......\vc90.pdb
........\............\Snow.cpp
........\............\Snow.h
........\............\StdAfx.cpp
........\............\StdAfx.h
........\............\vectorlib.h