Title:
Blackmagic_DeckLink_SDK_9.7.7 Download
Description: This a SDK of DeckLink 4K Extreme which created by Blackmagic company. In packaging, samples for Linux, Mac and Windows is contained.
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Blackmagic DeckLink SDK 9.7.7
.............................\Blackmagic Decklink SDK.pdf
.............................\Linux
.............................\.....\include
.............................\.....\.......\DeckLinkAPI.h
.............................\.....\.......\DeckLinkAPI_v7_1.h
.............................\.....\.......\DeckLinkAPI_v7_3.h
.............................\.....\.......\DeckLinkAPI_v7_6.h
.............................\.....\.......\DeckLinkAPI_v7_9.h
.............................\.....\.......\DeckLinkAPI_v8_0.h
.............................\.....\.......\DeckLinkAPI_v8_1.h
.............................\.....\.......\DeckLinkAPI_v9_2.h
.............................\.....\.......\DeckLinkAPIConfiguration.h
.............................\.....\.......\DeckLinkAPIDeckControl.h
.............................\.....\.......\DeckLinkAPIDiscovery.h
.............................\.....\.......\DeckLinkAPIDispatch.cpp
.............................\.....\.......\DeckLinkAPIDispatch_v7_6.cpp
.............................\.....\.......\DeckLinkAPIDispatch_v8_0.cpp
.............................\.....\.......\DeckLinkAPIModes.h
.............................\.....\.......\DeckLinkAPITypes.h
.............................\.....\.......\DeckLinkAPIVersion.h
.............................\.....\.......\LinuxCOM.h
.............................\.....\Samples
.............................\.....\.......\bin
.............................\.....\.......\...\i386
.............................\.....\.......\...\....\Capture
.............................\.....\.......\...\....\DeviceList
.............................\.....\.......\...\....\LoopThroughWithOpenGLCompositing
.............................\.....\.......\...\....\OpenGLOutput
.............................\.....\.......\...\....\SignalGenerator
.............................\.....\.......\...\....\TestPattern
.............................\.....\.......\...\x86_64
.............................\.....\.......\...\......\Capture
.............................\.....\.......\...\......\DeviceList
.............................\.....\.......\...\......\LoopThroughWithOpenGLCompositing
.............................\.....\.......\...\......\OpenGLOutput
.............................\.....\.......\...\......\SignalGenerator
.............................\.....\.......\...\......\TestPattern
.............................\.....\.......\Capture
.............................\.....\.......\.......\Capture.cpp
.............................\.....\.......\.......\Capture.h
.............................\.....\.......\.......\Makefile
.............................\.....\.......\DeviceList
.............................\.....\.......\..........\main.cpp
.............................\.....\.......\..........\Makefile
.............................\.....\.......\LoopThroughWithOpenGLCompositing
.............................\.....\.......\................................\GLExtensions.cpp
.............................\.....\.......\................................\GLExtensions.h
.............................\.....\.......\................................\LoopThroughWithOpenGLCompositing.cpp
.............................\.....\.......\................................\LoopThroughWithOpenGLCompositing.h
.............................\.....\.......\................................\LoopThroughWithOpenGLCompositing.pro
.............................\.....\.......\................................\LoopThroughWithOpenGLCompositing.ui
.............................\.....\.......\................................\main.cpp
.............................\.....\.......\................................\OpenGLComposite.cpp
.............................\.....\.......\................................\OpenGLComposite.h
.............................\.....\.......\Makefile
.............................\.....\.......\OpenGLOutput
.............................\.....\.......\............\BMDOpenGLOutput.cpp
.............................\.....\.......\............\BMDOpenGLOutput.h
.............................\.....\.......\..