Description: jME (jMonkey Engine) is a high-performance graphics-based scene graph api, basic knowledge comes from David Eberly s 3D game engine Design jME use java prepared, is a full-featured graphics engine, the use of abstraction layer, you can use multiple graphics system for rendering, now LWJGL
And JOGL can be achieved. jME is open source, you can use any license, commercial or non-commercial are included.
To Search:
File list (Check if you may need any files):
jMonkeyProjects\jME3_materials.pdf
...............\BasicGame\build.xml
...............\.........\lwjgl.dll
...............\.........\MANIFEST.MF
...............\.........\master-application.jnlp
...............\.........\OpenAL32.dll
...............\.........\src\mygame\Main.java
...............\.........\nbproject\assets-impl.xml
...............\.........\.........\build-impl.xml
...............\.........\.........\genfiles.properties
...............\.........\.........\project.properties
...............\.........\.........\project.xml
...............\.........\.........\..ivate\private.properties
...............\.........\build\assets.jar
...............\.........\.....\built-jar.properties
...............\.........\.....\classes\mygame\Main.class
...............\.........\.....\.......\mygame
...............\.........\src\mygame
...............\.........\nbproject\private
...............\.........\build\empty
...............\.........\.....\classes
...............\.........\assets\Textures
...............\.........\......\Sounds
...............\.........\......\Shaders
...............\.........\......\Scenes
...............\.........\......\Models
...............\.........\......\Materials
...............\.........\......\MatDefs
...............\.........\......\Interface
...............\.........\test
...............\.........\src
...............\.........\nbproject
...............\.........\build
...............\.........\assets
...............\BasicGame
jMonkeyProjects