Title:
Asteroid--Space-Game-Based-on-OpenGL Download
Description: Using OpenGL to do a flying games A steroid, can control the aircraft and the surrounding meteorite achieve a meteorite explosion effects and aircraft design bullets and meteorite collision effects and so on.
To Search:
File list (Check if you may need any files):
MyGame\Ast.cpp
......\Ast.h
......\Ast3D.cpp
......\Ast3D.h
......\Ast3DFract.cpp
......\Ast3DFract.h
......\AUDIOW32.DLL
......\Bullet.cpp
......\Bullet.h
......\BulletFireBall.cpp
......\BulletFireBall.h
......\DATA\AST.PNG
......\....\AST.RAW
......\....\ASTR.PNG
......\....\EXPLODE.WAV
......\....\FIRE.WAV
......\....\INTRO.XM
......\....\NEWSHIP.RAW
......\....\SHIP.PNG
......\....\SHIP.RAW
......\....\shipexplode.wav
......\....\TEST.PNG
......\....\TETRA.RAW
......\....\TITLE.RAW
......\.ll\AUDIOW32.DLL
......\...\GLUT32.DLL
......\Exp.cpp
......\Exp.h
......\Extern.h
......\Fragment.cpp
......\Fragment.h
......\GameIntro.cpp
......\GameIntro.h
......\GameObj.cpp
......\GameObj.h
......\GameObjTimed.cpp
......\GameObjTimed.h
......\GameSection.cpp
......\GameSection.h
......\GameSession.cpp
......\GameSession.h
......\GLUT32.DLL
......\Include\AUDIO.H
......\.......\GL\GLPNG.H
......\.......\..\Glut.h
......\.......\VCG\Point3.h
......\.......\...\Sphere3.h
......\.......\...\Utility.h
......\Lib\AUDW32VC.LIB
......\...\GLPNG.LIB
......\...\GLUT32.LIB
......\MainFrm.cpp
......\MainFrm.h
......\MyGame.aps
......\MyGame.clw
......\MyGame.cpp
......\MyGame.dsp
......\MyGame.dsw
......\MyGame.exe
......\MyGame.h
......\MyGame.ncb
......\MyGame.opt
......\MyGame.plg
......\MyGame.rc
......\MyGameDoc.cpp
......\MyGameDoc.h
......\MyGameView.cpp
......\MyGameView.h
......\ReadMe.txt
......\..lease\MyGame.exe
......\.ES\MyGame.ico
......\...\MyGame.rc2
......\...\MyGameDoc.ico
......\...\Toolbar.bmp
......\Resource.h
......\Ship.cpp
......\Ship.h
......\Ship3D.cpp
......\Ship3D.h
......\Stars.cpp
......\Stars.h
......\StdAfx.cpp
......\StdAfx.h
......\Triangle.cpp
......\Triangle.h
......\UTILITY.CPP
......\Utility.h
......\Include\GL
......\.......\VCG
......\DATA
......\Dll
......\Include
......\Lib
......\Release
......\RES
MyGame