Description: This example illustrates how bitmap texture files with an alpha channel or a key color transparency can be mapped onto managed Direct3D vertex buffers in C#. In this example, .png, .bmp, and .jpg files provide the textures.
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File list (Check if you may need any files):
TDPanel.cs
TDPanel.resx
BinariesAndBitmaps\alphatest.png
..................\Opaque.jpg
..................\transparencytest.bmp
3DAlphaTransparency.csproj
3DAlphaTransparency.csproj.user
3DAlphaTransparency.sln
AssemblyInfo.cs
MainForm.cs
MainForm.resx
3DAlphaTransparency_demo.zip