Description: OPENGL bump mapping algorithm, although not as good as parallax mapping, but the bump mapping seen only in NEHE, this I find another example of bump mapping
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Emboss
......\bak.bmp
......\Desktop_.ini
......\Emboss.aps
......\Emboss.cpp
......\Emboss.exe
......\Emboss.h
......\Emboss.ncb
......\Emboss.rc
......\Emboss.sln
......\Emboss.sln.old
......\Emboss.suo
......\Emboss.suo.old
......\Emboss.vcproj
......\Emboss.vcproj.7.10.old
......\Emboss.vcproj.8.00.old
......\Emboss.vcproj.LBWIN7.Administrator.user
......\Emboss.vcproj.MACBOOK.Administrator.user
......\Emboss.vcproj.WANGQICHAO.wang.user
......\glext.h
......\GLFrame.cpp
......\GLFrame.h
......\GLWindow.cpp
......\GLWindow.h
......\Matrix.cpp
......\Matrix.h
......\Release
......\.......\BuildLog.htm
......\.......\Emboss.exe
......\.......\Emboss.exe.intermediate.manifest
......\.......\Emboss.obj
......\.......\Emboss.pdb
......\.......\Emboss.res
......\.......\GLFrame.obj
......\.......\GLWindow.obj
......\.......\Matrix.obj
......\.......\mt.dep
......\.......\ScreenDlg.obj
......\.......\stdafx.obj
......\.......\TGALoader.obj
......\.......\vc80.idb
......\.......\vc80.pdb
......\.......\vc90.idb
......\.......\vc90.pdb
......\.......\Vector.obj
......\resource.h
......\ScreenDlg.cpp
......\ScreenDlg.h
......\stdafx.cpp
......\stdafx.h
......\TGALoader.cpp
......\TGALoader.h
......\UpgradeLog.XML
......\UpgradeLog2.XML
......\Vector.cpp
......\Vector.h
......\woodfloor.tga
......\_UpgradeReport_Files
......\....................\UpgradeReport.css
......\....................\UpgradeReport.xslt
......\....................\UpgradeReport_Minus.gif
......\....................\UpgradeReport_Plus.gif