Description: Create a three-dimensional maze, to support avatars by means of interaction roam the maze, the basic features include: read a given stand-in model is loaded into the scene. Keyboard arrow keys to control avatars turn and roaming. Collision detection, a substitute should not be through the wall. Support switching the perspective of the first and third perspective to observe. Maze scene in walls, floors, etc. should be affixed texture. Two-dimensional auxiliary map, avatars in three-dimensional maze to explore at the same time, have explored the area in the small map in the top state, you can click the mouse avatars need to reach the destination by routing algorithms that control the avatar automatically reach their destination The maze map interactive editing features, for example, you can design a two-dimensional map editor, according to the user drawing, drawing three-dimensional maze scene
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File list (Check if you may need any files):
anorms.h
CMap.cpp
CMap.h
CPlayer.cpp
CPlayer.h
GameEntry.cpp
GameEntry.h
main.cpp
main.h
Map.h
MapEdit.cpp
MapEdit.h
Md2.cpp
Md2.h
ModelData.h
PlayGame.cpp
PlayGame.h
SearchPath.cpp
SearchPath.h
TestMd2.cpp
TexResource.h
tga.cpp
tga.h
vPlayer.cpp
vPlayer.h