Description: The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-level reconstruction method. Its principle is simple and easy to implement, has been widely used.
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BaseSheet.props
ReleaseSheet.props
Engine\Audio\AudioDevice.cpp
......\.....\AudioDevice.h
......\.....\WaveFile.cpp
......\.....\WaveFile.h
......\.....\WaveFileReader.cpp
......\.....\WaveFileReader.h
......\Complex Mesh\ComplexMesh.cpp
......\............\ComplexMesh.h
......\............\ComplexMesh.inl
......\............\FullEdge.cpp
......\............\FullEdge.h
......\............\Triangle.cpp
......\............\Triangle.h
......\............\Vertex.cpp
......\............\Vertex.h
......\..re\Asserts.h
......\....\ClassList.h
......\....\Compression.cpp
......\....\Compression.h
......\....\ExternalFiles.h
......\....\Grid.cpp
......\....\Grid.h
......\....\InputDataStream.cpp
......\....\InputDataStream.h
......\....\KeyDefs.h
......\....\OutputDataStream.cpp
......\....\OutputDataStream.h
......\....\Stdhdr.cpp
......\....\Stdhdr.h
......\....\String.cpp
......\....\String.h
......\....\UnicodeString.cpp
......\....\UnicodeString.h
......\....\Vector.cpp
......\....\Vector.h
......\D3D9 Objects\D3D9Font.cpp
......\............\D3D9Font.h
......\............\D3D9PersistentMesh.cpp
......\............\D3D9PersistentMesh.h
......\............\D3D9PixelShader.cpp
......\............\D3D9PixelShader.h
......\............\D3D9Primitives.cpp
......\............\D3D9Primitives.h
......\............\D3D9RenderTargetSurface.cpp
......\............\D3D9RenderTargetSurface.h
......\............\D3D9RenderTargetTexture.cpp
......\............\D3D9RenderTargetTexture.h
......\............\D3D9Texture.cpp
......\............\D3D9Texture.h
......\............\D3D9VertexDeclaration.cpp
......\............\D3D9VertexDeclaration.h
......\............\D3D9VertexShader.cpp
......\............\D3D9VertexShader.h
......\............\GraphicsAsset.h
......\Graphics Devices\D3D9GraphicsDevice.cpp
......\................\D3D9GraphicsDevice.h
......\................\GraphicsDevice.cpp
......\................\GraphicsDevice.h
......\.........Objects\Bitmap.cpp
......\................\Bitmap.h
......\................\Camera.cpp
......\................\Camera.h
......\................\KDTree3.cpp
......\................\KDTree3.h
......\................\KDTreeN.cpp
......\................\KDTreeN.h
......\................\MatrixController.cpp
......\................\MatrixController.h
......\................\MeshDistance.cpp
......\................\MeshDistance.h
......\................\MeshVertex.cpp
......\................\MeshVertex.h
......\................\PointSet.cpp
......\................\PointSet.h
......\................\PrimitiveRender.cpp
......\................\PrimitiveRender.h
......\................\RayIntersector.h
......\................\RayIntersectorBruteForce.cpp
......\................\RayIntersectorBruteForce.h
......\................\RayIntersectorKDTree.cpp
......\................\RayIntersectorKDTree.h
......\MachineLearning\BinaryClassifier.h
......\...............\BinaryClassifierAdaBoost.h
......\...............\BinaryClassifierBagged.h
......\...............\BinaryClassifierDecisionTree.h
......\...............\BinaryClassifierLogisticRegression.h
......\...............\BinaryClassifierMulticlass.h
......\...............\BinaryClassifierNaiveBayes.h
......\...............\BinaryClassifierSVM.h
......\...............\ClassifierDatasetTransformer.h
......\...............\ClassifierDatasetTransformerPCA.h
......\...............\MulticlassClassifier.h
......\...............\MulticlassClassifierAdaBoostM1.h
......\...............\MulticlassClassifierDecisionTree.h
......\...............\MulticlassClassifierGenerator.h
......\...............\MulticlassClassifierNearestNeighborANN.h
......\...............\MulticlassClassifierNearestNeighborBruteForce.h
......\...............\MulticlassClassifierOneVsAll.h