Description: Each card poker in the first set to a number, the following rules for numbering algorithm is as follows: Hearts in ascending order of :1-13 boxes arranged in ascending order of :14-26 spades in ascending :27-39 plum followed in ascending order of :40-52 Amy is 53, King is 54 algorithm is as follows: First, in accordance with the above numbering rules initialize an array that contains 108 numbers each taken at random from the array A number is assigned to the array of data stored players
To Search:
File list (Check if you may need any files):
gongzhusrc\bin\Debug\mycards.vshost.exe
..........\...\.....\mycards.vshost.exe.manifest
..........\.mp\0.bmp
..........\...\1.bmp
..........\...\10.bmp
..........\...\11.bmp
..........\...\12.bmp
..........\...\13.bmp
..........\...\14.bmp
..........\...\15.bmp
..........\...\16.bmp
..........\...\17.bmp
..........\...\18.bmp
..........\...\19.bmp
..........\...\2.bmp
..........\...\20.bmp
..........\...\21.bmp
..........\...\22.bmp
..........\...\23.bmp
..........\...\24.bmp
..........\...\25.bmp
..........\...\26.bmp
..........\...\27.bmp
..........\...\28.bmp
..........\...\29.bmp
..........\...\3.bmp
..........\...\30.bmp
..........\...\31.bmp
..........\...\32.bmp
..........\...\33.bmp
..........\...\34.bmp
..........\...\35.bmp
..........\...\36.bmp
..........\...\37.bmp
..........\...\38.bmp
..........\...\39.bmp
..........\...\4.bmp
..........\...\40.bmp
..........\...\41.bmp
..........\...\42.bmp
..........\...\43.bmp
..........\...\44.bmp
..........\...\45.bmp
..........\...\46.bmp
..........\...\47.bmp
..........\...\48.bmp
..........\...\49.bmp
..........\...\5.bmp
..........\...\50.bmp
..........\...\51.bmp
..........\...\52.bmp
..........\...\53.BMP
..........\...\54.BMP
..........\...\6.bmp
..........\...\7.bmp
..........\...\8.bmp
..........\...\9.bmp
..........\...\F1.bmp
..........\...\F2.bmp
..........\...\small.ico
..........\...\复件 53.BMP
..........\...\复件 54.BMP
..........\card.ico
..........\Cards.cs
..........\ClassDiagram1.cd
..........\MainForm.cs
..........\MainForm.Designer.cs
..........\MainForm.resx
..........\obj\Debug\DesignTimeResolveAssemblyReferences.cache
..........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\...\.....\mycards.csproj.FileListAbsolute.txt
..........\...\.....\mycards.csproj.GenerateResource.Cache
..........\...\.....\TempPE\Properties.Resources.Designer.cs.dll
..........\...\mycards.csproj.FileList.txt
..........\...\mycards.csproj.FileListAbsolute.txt
..........\Program.cs
..........\...perties\AssemblyInfo.cs
..........\..........\Resources.Designer.cs
..........\..........\Resources.resx
..........\..........\Settings.Designer.cs
..........\..........\Settings.settings
..........\test.cs
..........\test.Designer.cs
..........\test.resx
..........\扑克发牌算法.doc
..........\拱猪.csproj
..........\拱猪.csproj.user
..........\拱猪.sln
..........\拱猪.suo
..........\obj\Debug\Refactor
..........\...\.....\TempPE
..........\bin\Debug
..........\...\Release
..........\obj\Debug
..........\bin
..........\bmp
..........\obj
..........\Properties
..........\Resources
gongzhusrc