Description: This sample implements a tool for DirectX 11 texture conversion in C++. It also includes the "DirectXTex" texture content processing library implementation.
This sample is written in C++ and requires experience with graphics programming and DirectX.
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File list (Check if you may need any files):
C++\BC.cpp
...\BC.h
...\BC4BC5.cpp
...\BC6HBC7.cpp
...\DDS.h
...\DirectXTex.h
...\DirectXTex.inl
...\DirectXTexCompress.cpp
...\DirectXTexConvert.cpp
...\DirectXTexD3D11.cpp
...\DirectXTexDDS.cpp
...\DirectXTexFlipRotate.cpp
...\DirectXTexImage.cpp
...\DirectXTexMipMaps.cpp
...\DirectXTexMisc.cpp
...\DirectXTexNormalMaps.cpp
...\DirectXTexp.h
...\DirectXTexResize.cpp
...\DirectXTexTGA.cpp
...\DirectXTexUtil.cpp
...\DirectXTexWIC.cpp
...\scoped.h
...\texconv.cpp
...\texconv.rc
...\Texconv.sln
...\Texconv.vcxproj
...\Texconv.vcxproj.filters
description.html
...........\offline.js
...........\Combined.css
...........\d0a480a2-d1c4-4159-af59-5aa4abd59cb0Combined.css
...........\Galleries.css
...........\Layout.css
...........\Brand.css
...........\da75aff5-6848-4b85-8aca-53baab4ae7baBrand.css
...........\iframedescription.css
license.rtf