Description: sequence of (Chapter 14. Serialization). A very simple sequence of procedures used to complete the game tree preservation entities to disk or printed from the disk. It uses a defined category of flow indicators and restoration methods (Note : this chapter procedures in VC6.0 environment compiler would use third-party stl, such as the sgi stl : http://www.sgi.com/tech/stl/. Use VC7.0 procedures under the VC7.0 compile).
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