Description: in opengl under simulated flame effects, and the wind moving the flame was very delicate effect
- [Particleglor] - done a very nice flame map, based on par
- [thesimilutionofwaterfall] - footnote to use OpenGL in VC environment
- [NeHeOpenGLGame] - Nehe OpenGL This is a classic of small g
- [fire_demo] - VC production and the real fire, real hi
- [FireTest(5.18).Rar] - wind particles under simulated flame usi
- [billboard_fire] - Using the billboard effect developed by
- [FireImage] - The procedures for handling a flame. Inv
- [example] - The use of OpenGL rendering 4 teapot (Op
- [fire] - Two-dimensional flame simulation. Can be
- [06] - With a simple texture, a beating effect
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