Description: simulated flame generated, using the particle system of thinking by changing menu of texture images, one can observe different effects, in addition to scenes can simulate fireworks
- [mfc-FIRE] - a flame simulation procedures can adjust
- [FireSimulation] - OpenGL three flame effect, can control t
- [lizidemo] - this example is the particle system D3D
- [particlesystem] - prepared by their particle system demons
- [Waterfall-opengl] - opengl particle systems development wate
- [opengl-Particles] - use opengl and visual realization of the
- [firelhb] - windows flame indicates the source code
- [3D_Cube] - This is my graduation project. Of a 3D c
- [ParticlesGS] - Direct3D fireworks simulation direct3d10
- [changjing] - I write a small scene, achieve a halo ef
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