Description: shadow volume procedures and examples of source code, including Quake and other documents loading code.
- [fivesegments.Rar] - used Doo-Subin model to achieve the smoo
- [bloom] - imposing high color saturation effect Bl
- [shade] - VC+ opengl achieve the fractal graphics,
- [SGSDK] - 3D engine demo version of the SDK, the e
- [Water] - Surface real-time rendering, the use of
- [main] - opengl mouse to move through point light
- [shadow] - This procedure is used opengl and vc dev
- [ShadowVolume] - To DirectX import model, adding lighting
- [01_TexSeaWave] - Visual c+ And directx 9 to achieve the s
- [reflectiionWater] - In DirectX, the real-time water reflecti
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