Description: here realized the computer graphics of a classical algorithm : floating horizon algorithm. Wrote it myself, please exhibitions through revising function function, can show different 3D
- [chap2all] - a foreigner to write the kind of a surfa
- [code.Rar] - three procedures, use different methods
- [3DWave] - realistic three-dimensional wave-like su
- [yudp] - moving target detection and tracking, in
- [Beziersurfac] - I write on the surface of Bessel procedu
- [ProApp] - Another version, 3D CAD drawing program,
- [Float_Horizon_Algo] - my scientific visualization course opera
- [FHA071333] - This is a computer graphics classic algo
- [rs_enc] - Use IP Core achieved 3GPP/UMTS provided
- [BSpline] - OpenGL to achieve B-spline curves and su
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