Description: FTDI Chip is redefining the cost and quality paradigm for graphic user interface (GUI) development with the introduction of the FT800, Embedded Video Engine (EVE). With 3 in 1 functionality including display, audio, and touch operations, engineers now have an advanced solution to easily create and output state-of-the-art interactive display systems.
QVGA and WQVGA resolution TFT displays with parallel RGB interface
Dithering provides 24-bit (true colour) support on an 18-bit interface
256k internal object memory
Store up to 2000 objects/commands in 8k byte display list
Inbuilt controller supports 4-wire resistive touch panels
PWM output for programmable display brightness
Anti-aliasing support improves display perception
Low-power- 35mA typical in active mode, and 10uA in sleep mode
Widgets (innovation mechanisms) allow easy creation of complex objects
Integrated audio output- play beeps, tones or recorded audio
SPI or I2C interface to system microcontroller
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FT800_SampleApp_1.0
...................\Bin
...................\...\Msvc_win32
...................\...\..........\ftd2xx.dll
...................\...\..........\ftd2xx.lib
...................\...\..........\libMPSSE.a
...................\...\..........\libMPSSE.dll
...................\Hdr
...................\...\FT_CoPro_Cmds.h
...................\...\FT_DataTypes.h
...................\...\FT_Gpu.h
...................\...\FT_Gpu_Hal.h
...................\...\FT_Hal_Utils.h
...................\...\FT_Platform.h
...................\...\Msvc_win32
...................\...\..........\ftd2xx.h
...................\...\..........\libMPSSE_spi.h
...................\...\SampleApp.h
...................\Project
...................\.......\Arduino
...................\.......\.......\SampleApp
...................\.......\.......\.........\FT_CoPro_Cmds.cpp
...................\.......\.......\.........\FT_CoPro_Cmds.h
...................\.......\.......\.........\FT_DataTypes.h
...................\.......\.......\.........\FT_Gpu.h
...................\.......\.......\.........\FT_Gpu_Hal.cpp
...................\.......\.......\.........\FT_Gpu_Hal.h
...................\.......\.......\.........\FT_Hal_Utils.h
...................\.......\.......\.........\FT_Platform.h
...................\.......\.......\.........\SampleApp.cpp
...................\.......\.......\.........\SampleApp.h
...................\.......\.......\.........\SampleApp.ino
...................\.......\.......\.........\SampleApp_RawData.cpp
...................\.......\Msvc_win32
...................\.......\..........\SampleApp
...................\.......\..........\.........\SampleApp.sln
...................\.......\..........\.........\SampleApp.vcxproj
...................\ReadMe.txt
...................\Src
...................\...\FT_CoPro_Cmds.c
...................\...\FT_Gpu_Hal.c
...................\...\SampleApp.c
...................\...\SampleApp_RawData.c
...................\Test
...................\....\background_paletted.raw
...................\....\background_paletted_lut.raw
...................\....\Devil_Ride_30.adpcm
...................\....\Devil_Ride_30_11025hz.bin
...................\....\Devil_Ride_30_11025hz.raw
...................\....\Devil_Ride_30_44100_ulaw.wav
...................\....\Devil_Ride_30_8000_mono_ulaw.wav
...................\....\font16.jpg
...................\....\Lena40x40_raw.bin
...................\....\lenaface40.bin
...................\....\lenaface40_palette.raw
...................\....\lenaface40_palette_LUT.raw
...................\....\mandrill256.jpg
...................\....\mandrill256hiq.jpg
...................\....\Roboto-BoldCondensed.bin
...................\....\Roboto-BoldCondensed_12.bin
...................\....\welcom_16bitpcm_mono.wav
...................\....\welcom_16bitpcm_mono_11025.adpcm