Description: Use a realization of human-computer interaction openGL examples to build a 3D virtual island, can control the angle and move back and forth up and down, is the basis for the production of the game, but also a very good example of openGL acquaintance students, I hope you cherish
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Virtual Island
..............\Backup
..............\......\VIRTUAL.sln
..............\......\VIRTUAL.v11.suo
..............\Resource.rc
..............\UpgradeLog.XML
..............\UpgradeLog.htm
..............\VIRTUAL.sdf
..............\VIRTUAL.sln
..............\VIRTUAL.suo
..............\VIRTUAL.v11.suo
..............\Virtual Island.exe
..............\Virtual.dsw
..............\Virtual.ncb
..............\Virtual.opt
..............\_UpgradeReport_Files
..............\....................\UpgradeReport.css
..............\....................\UpgradeReport.xslt
..............\....................\UpgradeReport_Error.png
..............\....................\UpgradeReport_Information.png
..............\....................\UpgradeReport_Success.png
..............\....................\UpgradeReport_Warning.png
..............\classes
..............\.......\AboutDlg.cpp
..............\.......\AboutDlg.h
..............\.......\Camera.cpp
..............\.......\Camera.h
..............\.......\Crate.cpp
..............\.......\Crate.h
..............\.......\Errlist.h
..............\.......\Exceptions.h
..............\.......\Flag.cpp
..............\.......\Flag.h
..............\.......\Light.cpp
..............\.......\Light.h
..............\.......\Link.cpp
..............\.......\Link.h
..............\.......\Mainwin.cpp
..............\.......\Mainwin.h
..............\.......\Mathres.cpp
..............\.......\Mathres.h
..............\.......\Object.cpp
..............\.......\Object.h
..............\.......\Opengl.cpp
..............\.......\Opengl.h
..............\.......\Palm.cpp
..............\.......\Palm.h
..............\.......\Plane.cpp
..............\.......\Plane.h
..............\.......\Raft.cpp
..............\.......\Raft.h
..............\.......\Sea.cpp
..............\.......\Sea.h
..............\.......\Seagull.cpp
..............\.......\Seagull.h
..............\.......\Skybox.cpp
..............\.......\Skybox.h
..............\.......\Sound.cpp
..............\.......\Sound.h
..............\.......\Terrain.cpp
..............\.......\Terrain.h
..............\.......\Tool.cpp
..............\.......\Tool.h
..............\.......\Virtualapp.cpp
..............\.......\Virtualapp.h
..............\.......\World.cpp
..............\.......\World.h
..............\.......\resource.h
..............\directmidi
..............\..........\C3DBuffer.cpp
..............\..........\C3DListener.cpp
..............\..........\C3DSegment.cpp
..............\..........\CAPathPerformance.cpp
..............\..........\CAudioPart.h
..............\..........\CAudioPath.cpp
..............\..........\CCollection.cpp
..............\..........\CDLSLoader.cpp
..............\..........\CDMusicException.cpp
..............\..........\CDirectBase.h
..............\..........\CDirectMidi.h
..............\..........\CDirectMusic.cpp
..............\..........\CInputPort.cpp
..............\..........\CInstrument.cpp
..............\..........\CMasterClock.cpp
..............\..........\CMidiPort.cpp
..............\..........\CMidipart.h
..............\..........\COutputPort.cpp
..............\..........\CPerformance.cpp
..............\..........\CPortPerformance.cpp
..............\..........\CSampleInstrument.cpp
..............\..........\CSegment.cpp
..............\..........\DSUTIL
..............\..........\......\DSUTIL.CPP
..............\..........\......\DSUTIL.H
..............\..........\......\DXUTIL.CPP
..............\..........\......\DXUTIL.H
..............\..........\Dmhelp.cpp
..............\resources
..............\.........\Back.bmp
..............\.........\Crate.bmp