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 Description: Watershed segmentation method is a topology-based theory of mathematical morphology segmentation method, the basic idea is the image as a geodesic topology on the landscape, the image pixel gray value of each point indicates that the point of the altitude, Each local minimum value and its impact area known as the catchment basins, while the catchment basins of the border, however, the formation of a watershed. Watershed concepts and immersed in the process of the formation can be illustrated through simulation. A local minimum in each surface, piercing a small hole, and then slowly immersed in water
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xcvb\App.ico
....\AssemblyInfo.cs
....\Backup\App.ico
....\......\AssemblyInfo.cs
....\......\frmWaving.cs
....\......\frmWaving.resx
....\......\Lyquidity.UtilityLibrary.Controls.WaveControl.sln
....\......\WaveControl\AssemblyInfo.cs
....\......\...........\logo-large.jpg
....\......\...........\wavecontrol.bmp
....\......\...........\WaveControl.cs
....\......\...........\WaveControl.csproj
....\......\...........\WaveControl.csproj.user
....\......\...........\WaveControl.resx
....\......\WaveControlApp.csproj
....\......\WaveControlApp.csproj.user
....\bin\Debug\Lyquidity.UtilityLibrary.Controls.WaveControl.dll
....\...\.....\Lyquidity.UtilityLibrary.Controls.WaveControl.pdb
....\...\.....\WindowsApplication1.exe
....\...\.....\WindowsApplication1.pdb
....\...\.....\WindowsApplication1.vshost.exe
....\...\.....\WindowsApplication1.vshost.exe.manifest
....\Common\directx.ico
....\......\dxstdafx.cpp
....\......\dxstdafx.h
....\......\DXUT.cpp
....\......\DXUT.h
....\......\DXUTEffectMap.cpp
....\......\DXUTEffectMap.h
....\......\DXUTenum.cpp
....\......\DXUTenum.h
....\......\DXUTgui.cpp
....\......\DXUTgui.h
....\......\DXUTMesh.cpp
....\......\DXUTMesh.h
....\......\DXUTmisc.cpp
....\......\DXUTmisc.h
....\......\DXUTSettingsDlg.cpp
....\......\DXUTSettingsDlg.h
....\......\DXUTsound.cpp
....\......\DXUTsound.h
....\CSinWaterMesh.cpp
....\CSinWaterMesh.h
....\CUtil.h
....\d3ddatatypes.h
....\frmWaving.cs
....\frmWaving.resx
....\Lyquidity.UtilityLibrary.Controls.WaveControl.sln
....\Lyquidity.UtilityLibrary.Controls.WaveControl.suo
....\obj\Debug\ResolveAssemblyReference.cache
....\...\.....\WaveControlApp.csproj.FileListAbsolute.txt
....\...\.....\WaveControlApp.csproj.GenerateResource.Cache
....\...\.....\WaveControlApp.Form1.resources
....\...\.....\WindowsApplication1.exe
....\...\.....\WindowsApplication1.pdb
....\Release\BuildLog.htm
....\.......\vc90.idb
....\.......\vc90.pdb
....\Solution1.ncb
....\UpgradeLog.XML
....\WaveControl\AssemblyInfo.cs
....\...........\bin\Debug\Lyquidity.UtilityLibrary.Controls.WaveControl.dll
....\...........\...\.....\Lyquidity.UtilityLibrary.Controls.WaveControl.pdb
....\...........\logo-large.jpg
....\...........\obj\Debug\Lyquidity.UtilityLibrary.Controls.WaveControl.dll
....\...........\...\.....\Lyquidity.UtilityLibrary.Controls.WaveControl.pdb
....\...........\...\.....\Lyquidity.UtilityLibrary.Controls.WaveControl.WaveControl.resources
....\...........\...\.....\WaveControl.csproj.FileListAbsolute.txt
....\...........\...\.....\WaveControl.csproj.GenerateResource.Cache
....\...........\wavecontrol.bmp
....\...........\WaveControl.cs
....\...........\WaveControl.csproj
....\...........\WaveControl.csproj.user
....\...........\WaveControl.resx
....\WaveControlApp.csproj
....\WaveControlApp.csproj.user
....\WaveDemo.cpp
....\WaveDemo.fx
....\WaveDemo.ncb
....\WaveDemo.sln
....\WaveDemo.sln.old
....\WaveDemo.suo
....\WaveDemo.suo.old
....\WaveDemo.vcproj
....\WaveDemo.vcproj.7.10.old
....\WaveDemo.vcproj.DELL.Administrator.user
....\_UpgradeReport_Files\UpgradeReport.css
....\....................\UpgradeReport.xslt
....\....................\UpgradeReport_Minus.gif
....\....................\UpgradeReport_Plus.gif
....\WaveControl\obj\Debug\temp
....\...........\...\.....\TempPE
....\obj\Debug\temp
....\...\.....\TempPE
....\WaveControl\bin\Debug
....\...........\obj\Debug
....\Backup\WaveControl
....\bin\Debug
....\obj\Debug
....\WaveControl\bin
    

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