Description: Based on OpenGL VS2010 drawing program, the sky automatic rotation, the ground can load different 24 bits BMP image by yourself.
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File list (Check if you may need any files):
SkyDome
.......\Debug
.......\.....\CL.read.1.tlog
.......\.....\CL.write.1.tlog
.......\.....\Main.obj
.......\.....\Main.sbr
.......\.....\SkyDome.bsc
.......\.....\SkyDome.exe
.......\.....\SkyDome.exe.embed.manifest
.......\.....\SkyDome.exe.embed.manifest.res
.......\.....\SkyDome.exe.intermediate.manifest
.......\.....\SkyDome.ilk
.......\.....\SkyDome.lastbuildstate
.......\.....\SkyDome.log
.......\.....\SkyDome.obj
.......\.....\SkyDome.pdb
.......\.....\SkyDome.sbr
.......\.....\SkyDome.vcxprojResolveAssemblyReference.cache
.......\.....\SkyDome.write.1.tlog
.......\.....\SkyDome_manifest.rc
.......\.....\SkyPlane.obj
.......\.....\SkyPlane.sbr
.......\.....\Terrain.obj
.......\.....\Terrain.sbr
.......\.....\font.obj
.......\.....\font.sbr
.......\.....\link-cvtres.read.1.tlog
.......\.....\link-cvtres.write.1.tlog
.......\.....\link.11412-cvtres.read.1.tlog
.......\.....\link.11412-cvtres.write.1.tlog
.......\.....\link.11412.read.1.tlog
.......\.....\link.11412.write.1.tlog
.......\.....\link.1572-cvtres.read.1.tlog
.......\.....\link.1572-cvtres.write.1.tlog
.......\.....\link.1572.read.1.tlog
.......\.....\link.1572.write.1.tlog
.......\.....\link.read.1.tlog
.......\.....\link.write.1.tlog
.......\.....\mt.read.1.tlog
.......\.....\mt.write.1.tlog
.......\.....\oglInit.obj
.......\.....\oglInit.sbr
.......\.....\rc.read.1.tlog
.......\.....\rc.write.1.tlog
.......\.....\vc100.idb
.......\.....\vc100.pdb
.......\.....\vc60.idb
.......\.....\vc60.pdb
.......\Main.cpp
.......\Main.h
.......\SAND3.BMP
.......\SkyDome.cpp
.......\SkyDome.dsp
.......\SkyDome.dsw
.......\SkyDome.h
.......\SkyDome.ncb
.......\SkyDome.opt
.......\SkyDome.plg
.......\SkyDome.sdf
.......\SkyDome.sln
.......\SkyDome.suo
.......\SkyDome.vcxproj
.......\SkyDome.vcxproj.filters
.......\SkyDome.vcxproj.user
.......\SkyPlane.cpp
.......\SkyPlane.h
.......\Terrain.cpp
.......\Terrain.h
.......\clouds2.BMP
.......\font.cpp
.......\font.h
.......\globals.h
.......\ground.bmp
.......\ground1.bmp
.......\ground2.bmp
.......\ground3.bmp
.......\ground4.bmp
.......\ground5.bmp
.......\ground6.bmp
.......\ipch
.......\....\skydome-292962f3
.......\....\................\skydome-f945b272.ipch
.......\list.h
.......\oglInit.cpp
.......\oglInit.h