Description: Generate a textured room and use the texture object. Where the ceiling and walls of the texture of the picture textures, floor textures for their digital images generated textures, and the walls, ceiling, floor texture varies. The house has a point source. You can click the right mouse button pop-up menu in the menu, you can choose to open or close the scene lighting and texture, you can also set the texture environment.
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File list (Check if you may need any files):
Room4
.....\Debug
.....\.....\Room4.exe
.....\.....\Room4.ilk
.....\.....\Room4.pdb
.....\Room4
.....\.....\Debug
.....\.....\.....\CL.read.1.tlog
.....\.....\.....\CL.write.1.tlog
.....\.....\.....\Room4.exe.embed.manifest
.....\.....\.....\Room4.exe.embed.manifest.res
.....\.....\.....\Room4.exe.intermediate.manifest
.....\.....\.....\Room4.lastbuildstate
.....\.....\.....\Room4.log
.....\.....\.....\Room4_manifest.rc
.....\.....\.....\link-cvtres.read.1.tlog
.....\.....\.....\link-cvtres.write.1.tlog
.....\.....\.....\link.416-cvtres.read.1.tlog
.....\.....\.....\link.416-cvtres.write.1.tlog
.....\.....\.....\link.416.read.1.tlog
.....\.....\.....\link.416.write.1.tlog
.....\.....\.....\link.4948-cvtres.read.1.tlog
.....\.....\.....\link.4948-cvtres.write.1.tlog
.....\.....\.....\link.4948.read.1.tlog
.....\.....\.....\link.4948.write.1.tlog
.....\.....\.....\link.read.1.tlog
.....\.....\.....\link.write.1.tlog
.....\.....\.....\main.obj
.....\.....\.....\mt.read.1.tlog
.....\.....\.....\mt.write.1.tlog
.....\.....\.....\rc.read.1.tlog
.....\.....\.....\rc.write.1.tlog
.....\.....\.....\vc100.idb
.....\.....\.....\vc100.pdb
.....\.....\Room4.vcxproj
.....\.....\Room4.vcxproj.filters
.....\.....\Room4.vcxproj.user
.....\.....\ceiling.bmp
.....\.....\ground.bmp
.....\.....\main.c
.....\.....\wall.bmp
.....\Room4.sdf
.....\Room4.sln
.....\Room4.suo
.....\ipch
.....\....\room4-c8c4238b
.....\....\..............\room4-b872631d.ipch