Description: shadow maps algorithm vc 6.0 environment to achieve, you can achieve real-time rendering shadow effect.
To Search:
File list (Check if you may need any files):
Shadow Mapping\Debug\ARB_multitexture_extension.obj
..............\.....\CL.read.1.tlog
..............\.....\CL.write.1.tlog
..............\.....\COLOR.obj
..............\.....\EXT_texture_env_combine_extension.obj
..............\.....\FPS_COUNTER.obj
..............\.....\IMAGE.obj
..............\.....\INTERACTOR.obj
..............\.....\LOG.obj
..............\.....\MATRIX4X4.obj
..............\.....\PLANE.obj
..............\.....\Project.lastbuildstate
..............\.....\Project.log
..............\.....\Project.unsuccessfulbuild
..............\.....\Project.vcxprojResolveAssemblyReference.cache
..............\.....\Project.write.1.tlog
..............\.....\SGIX_depth_texture_extension.obj
..............\.....\SGIX_shadow_extension.obj
..............\.....\SHADOW_MAP_LIGHT.obj
..............\.....\TIMER.obj
..............\.....\vc100.idb
..............\.....\vc100.pdb
..............\.....\VECTOR2D.obj
..............\.....\VECTOR3D.obj
..............\.....\VECTOR4D.obj
..............\.....\WINDOW.obj
..............\extensions\ARB_multitexture_extension.cpp
..............\..........\ARB_multitexture_extension.h
..............\..........\EXT_blend_minmax_extension.cpp
..............\..........\EXT_blend_minmax_extension.h
..............\..........\EXT_texture_env_combine_extension.cpp
..............\..........\EXT_texture_env_combine_extension.h
..............\..........\NV_register_combiners_extension.cpp
..............\..........\NV_register_combiners_extension.h
..............\..........\SGIX_depth_texture_extension.cpp
..............\..........\SGIX_depth_texture_extension.h
..............\..........\SGIX_shadow_extension.cpp
..............\..........\SGIX_shadow_extension.h
..............\FPS_COUNTER.cpp
..............\FPS_COUNTER.h
..............\IMAGE.cpp
..............\IMAGE.h
..............\INTERACTOR.cpp
..............\INTERACTOR.h
..............\License.txt
..............\LOG.cpp
..............\LOG.h
..............\Main.cpp
..............\Main.h
..............\..ths\COLOR.cpp
..............\.....\COLOR.h
..............\.....\Maths.h
..............\.....\MATRIX4X4.cpp
..............\.....\MATRIX4X4.h
..............\.....\PLANE.cpp
..............\.....\PLANE.h
..............\.....\VECTOR2D.cpp
..............\.....\VECTOR2D.h
..............\.....\VECTOR3D.cpp
..............\.....\VECTOR3D.h
..............\.....\VECTOR4D.cpp
..............\.....\VECTOR4D.h
..............\Project.sdf
..............\Project.sln
..............\Project.sln.old
..............\Project.suo
..............\Project.vcproj
..............\Project.vcxproj
..............\Project.vcxproj.filters
..............\Project.vcxproj.user
..............\Readme.txt
..............\Shadow Mapping.exe
..............\SHADOW_MAP_LIGHT.cpp
..............\SHADOW_MAP_LIGHT.h
..............\TIMER.cpp
..............\TIMER.h
..............\UpgradeLog.XML
..............\WINDOW.cpp
..............\WINDOW.h
..............\_UpgradeReport_Files\UpgradeReport.css
..............\....................\UpgradeReport.xslt
..............\....................\UpgradeReport_Minus.gif
..............\....................\UpgradeReport_Plus.gif
..............\ipch\project-ba5bf85f\debug
..............\....\project-ba5bf85f
..............\Maths\Release
..............\Debug
..............\extensions
..............\ipch
..............\Maths
..............\_UpgradeReport_Files
Shadow Mapping