File list (Check if you may need any files):
ShotgunDebuggerSource
.....................\.DS_Store
__MACOSX
........\ShotgunDebuggerSource
........\.....................\._.DS_Store
ShotgunDebuggerSource\bitmapfont.cpp
__MACOSX\ShotgunDebuggerSource\._bitmapfont.cpp
ShotgunDebuggerSource\bitmapfont.h
__MACOSX\ShotgunDebuggerSource\._bitmapfont.h
ShotgunDebuggerSource\byteswap.h
.....................\camera.h
__MACOSX\ShotgunDebuggerSource\._camera.h
ShotgunDebuggerSource\ChangeLog.txt
__MACOSX\ShotgunDebuggerSource\._ChangeLog.txt
ShotgunDebuggerSource\enemies.cpp
__MACOSX\ShotgunDebuggerSource\._enemies.cpp
ShotgunDebuggerSource\enemies.h
__MACOSX\ShotgunDebuggerSource\._enemies.h
ShotgunDebuggerSource\English.lproj
.....................\.............\InfoPlist.strings
__MACOSX\ShotgunDebuggerSource\English.lproj
........\.....................\.............\._InfoPlist.strings
ShotgunDebuggerSource\Frameworks
.....................\..........\.DS_Store
__MACOSX\ShotgunDebuggerSource\Frameworks
........\.....................\..........\._.DS_Store
ShotgunDebuggerSource\Frameworks\SDL.framework
.....................\..........\.............\.DS_Store
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework
........\.....................\..........\.............\._.DS_Store
ShotgunDebuggerSource\Frameworks\SDL.framework\Headers
.....................\..........\.............\Resources
.....................\..........\.............\SDL
.....................\..........\.............\Versions
.....................\..........\.............\........\.DS_Store
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions
........\.....................\..........\.............\........\._.DS_Store
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A
.....................\..........\.............\........\.\.DS_Store
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A
........\.....................\..........\.............\........\.\._.DS_Store
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers
.....................\..........\.............\........\.\.......\begin_code.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers
........\.....................\..........\.............\........\.\.......\._begin_code.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\close_code.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._close_code.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_active.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_active.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_audio.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_audio.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_byteorder.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_byteorder.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_cdrom.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_cdrom.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_config.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_config.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_config_dreamcast.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_config_dreamcast.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_config_macos.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_config_macos.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_config_macosx.h
__MACOSX\ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\._SDL_config_macosx.h
ShotgunDebuggerSource\Frameworks\SDL.framework\Versions\A\Headers\SDL_config_os2.h
__MACOSX\ShotgunDebuggerSource