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Title: FightPlane Download
 Description: HGE wrote a simulation Micro message hit the aircraft game,Only simple logic game, GUI, scene change didn t do.
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FightPlane\Debug\bass.dll
..........\.....\FightPlane.exe
..........\.....\FightPlane.ilk
..........\.....\FightPlane.pdb
..........\.....\hge.dll
..........\.....\resource\background.png
..........\.....\........\cursor.png
..........\.....\........\font1.fnt
..........\.....\........\font1.png
..........\.....\........\gameover.png
..........\.....\........\icon36x36.png
..........\.....\........\icon48x48.png
..........\.....\........\icon72x72.png
..........\.....\........\loading.gif
..........\.....\........\plane.png
..........\.....\........\shoot.pack
..........\.....\........\shoot.png
..........\.....\........\shoot_background.pack
..........\.....\........\shoot_background.png
..........\FightPlane\BackGround.cpp
..........\..........\BackGround.h
..........\..........\Debug\BackGround.obj
..........\..........\.....\CL.read.1.tlog
..........\..........\.....\CL.write.1.tlog
..........\..........\.....\EnemyBullet.obj
..........\..........\.....\EnemyPlane.obj
..........\..........\.....\Explosion.obj
..........\..........\.....\FightPlane.Build.CppClean.log
..........\..........\.....\FightPlane.lastbuildstate
..........\..........\.....\FightPlane.log
..........\..........\.....\GameObject.obj
..........\..........\.....\link-cvtres.read.1.tlog
..........\..........\.....\link-cvtres.write.1.tlog
..........\..........\.....\link-rc.read.1.tlog
..........\..........\.....\link-rc.write.1.tlog
..........\..........\.....\link.read.1.tlog
..........\..........\.....\link.write.1.tlog
..........\..........\.....\main.obj
..........\..........\.....\menuitem.obj
..........\..........\.....\MyBullet.obj
..........\..........\.....\MyPlane.obj
..........\..........\.....\vc110.idb
..........\..........\.....\vc110.pdb
..........\..........\EnemyBullet.cpp
..........\..........\EnemyBullet.h
..........\..........\EnemyPlane.cpp
..........\..........\EnemyPlane.h
..........\..........\Explosion.cpp
..........\..........\Explosion.h
..........\..........\FightPlane.vcxproj
..........\..........\FightPlane.vcxproj.filters
..........\..........\FightPlane.vcxproj.user
..........\..........\GameObject.cpp
..........\..........\GameObject.h
..........\..........\main.cpp
..........\..........\menuitem.cpp
..........\..........\menuitem.h
..........\..........\MyBullet.cpp
..........\..........\MyBullet.h
..........\..........\MyPlane.cpp
..........\..........\MyPlane.h
..........\..........\Release\BackGround.obj
..........\..........\.......\CL.read.1.tlog
..........\..........\.......\CL.write.1.tlog
..........\..........\.......\EnemyBullet.obj
..........\..........\.......\EnemyPlane.obj
..........\..........\.......\Explosion.obj
..........\..........\.......\FightPlane.lastbuildstate
..........\..........\.......\FightPlane.log
..........\..........\.......\GameObject.obj
..........\..........\.......\link-cvtres.read.1.tlog
..........\..........\.......\link-cvtres.write.1.tlog
..........\..........\.......\link-rc.read.1.tlog
..........\..........\.......\link-rc.write.1.tlog
..........\..........\.......\link.read.1.tlog
..........\..........\.......\link.write.1.tlog
..........\..........\.......\main.obj
..........\..........\.......\menuitem.obj
..........\..........\.......\MyBullet.obj
..........\..........\.......\MyPlane.obj
..........\..........\.......\vc110.pdb
..........\FightPlane.sdf
..........\FightPlane.sln
..........\FightPlane.v11.suo
..........\Release\bass.dll
..........\.......\FightPlane.exe
..........\.......\FightPlane.pdb
..........\.......\hge.dll
..........\.......\resource\background.png
..........\.......\........\cursor.png
..........\.......\........\font1.fnt
..........\.......\........\font1.png
..........\.......\........\gameover.png
..........\.......\........\icon36x36.png
..........\.......\........\icon48x48.png
..........\.......\........\icon72x72.png
..........\.......\........\loading.gif
..........\.......\........\plane.png
..........\.......\........\shoot.pack
..........\.......\........\shoot.png
    

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