Description: BlueSky is a basic 3D game written in C++ that utilizes OpenGL 3.3. The rendering code and the code required to load .OBJ files are based on the tutorial code available at opengl-tutorial.org.
In addition to OpenGL, this project utilizes the GLFW, GLEW, and GLM libraries.
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BlueSky
.......\.gitattributes
.......\.gitignore
.......\SopwithCamel.obj
.......\bullet.obj
.......\src
.......\...\BlueSky.cpp
.......\...\BlueSky.h
.......\...\Bullet.cpp
.......\...\Bullet.h
.......\...\Entity.cpp
.......\...\Entity.h
.......\...\ObjLoader.cpp
.......\...\ObjLoader.h
.......\...\Perlin.cpp
.......\...\Perlin.h
.......\...\RenderableObject.h
.......\...\ShaderLoader.cpp
.......\...\ShaderLoader.h
.......\...\SlaveCamera.cpp
.......\...\SlaveCamera.h
.......\...\Sopwith.cpp
.......\...\Sopwith.h
.......\...\Terrain.cpp
.......\...\Terrain.h
.......\...\TextureLoader.cpp
.......\...\TextureLoader.h