- Category:
- iPhone
- Tags:
-
[MacOS]
- File Size:
- 3.14mb
- Update:
- 2013-12-14
- Downloads:
- 0 Times
- Uploaded by:
- 什锦豆腐
Description: GL 3D open location problem, select learning IOS programming source code, a good reference.
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File list (Check if you may need any files):
myOpenGL
........\myOpenGL
........\........\Brick.png
........\........\Brick_2.pvr
........\........\Brick_4.pvr
........\........\Brick_mipmap_2.pvr
........\........\Brick_mipmap_4.pvr
........\........\build
........\........\.....\Debug-iphonesimulator
........\........\.....\.....................\myOpenGL.app
........\........\.....\.....................\myOpenGL.app.dSYM
........\........\.....\.....................\.................\Contents
........\........\.....\.....................\.................\........\Info.plist
........\........\.....\.....................\.................\........\Resources
........\........\.....\.....................\.................\........\.........\DWARF
........\........\.....\.....................\.................\........\.........\.....\myOpenGL
........\........\.....\.....................\............\Brick.png
........\........\.....\.....................\............\Brick_2.pvr
........\........\.....\.....................\............\Brick_4.pvr
........\........\.....\.....................\............\Brick_mipmap_2.pvr
........\........\.....\.....................\............\Brick_mipmap_4.pvr
........\........\.....\.....................\............\Info.plist
........\........\.....\.....................\............\MainWindow.nib
........\........\.....\.....................\............\myOpenGL
........\........\.....\.....................\............\PkgInfo
........\........\.....\.....................\............\Triangle.png
........\........\.....\myOpenGL.build
........\........\.....\..............\Debug-iphonesimulator
........\........\.....\..............\.....................\myOpenGL.build
........\........\.....\..............\.....................\..............\myOpenGL-all-target-headers.hmap
........\........\.....\..............\.....................\..............\myOpenGL-generated-files.hmap
........\........\.....\..............\.....................\..............\myOpenGL-own-target-headers.hmap
........\........\.....\..............\.....................\..............\myOpenGL-project-headers.hmap
........\........\.....\..............\.....................\..............\myOpenGL.dep
........\........\.....\..............\.....................\..............\myOpenGL.hmap
........\........\.....\..............\.....................\..............\myOpenGL~.dep
........\........\.....\..............\.....................\..............\Objects-normal
........\........\.....\..............\.....................\..............\..............\i386
........\........\.....\..............\.....................\..............\..............\....\EAGLView.o
........\........\.....\..............\.....................\..............\..............\....\main.o
........\........\.....\..............\.....................\..............\..............\....\myOpenGL.LinkFileList
........\........\.....\..............\.....................\..............\..............\....\myOpenGLAppDelegate.o
........\........\.....\..............\.....................\..............\..............\....\PVRTexture.o
........\........\.....\..............\.....................\..............\..............\....\PVRTexture.o~$
........\........\.....\..............\.....................\..............\..............\....\PVRTexture.o~_
........\........\.....\..............\myOpenGL.pbxindex
........\........\.....\..............\.................\categories.pbxbtree
........\........\.....\..............\.................\cdecls.pbxbtree
........\........\.....\..............\.................\decls.pbxbtree
........\........\.....\..............\.................\files.pbxbtree
........\........\.....\..............\.................\imports.pbxbtree
........\........\.....\..............\.................\pbxindex.header
........\........\.....\..............\.................\protocols.pbxbtree
........\........\.....\..............\.................\refs.pbxbtree
........\........\.....\..............\.................\strings.pbxstrings
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