File list (Check if you may need any files):
gfx
...\bitmapBmp.cpp
...\bitmapGif.cpp
...\bitmapJpeg.cpp
...\bitmapPng.cpp
...\cubemapData.cpp
...\cubemapData.h
...\D3D
...\...\d3dxFunctions.h
...\...\DXDiagNVUtil.cpp
...\...\DXDiagNVUtil.h
...\...\gfxD3DCardProfiler.cpp
...\...\gfxD3DCardProfiler.h
...\...\gfxD3DCubemap.cpp
...\...\gfxD3DCubemap.h
...\...\gfxD3DDevice.cpp
...\...\gfxD3DDevice.h
...\...\gfxD3DDevice.regen-states.cpp
...\...\gfxD3DEnumTranslate.cpp
...\...\gfxD3DEnumTranslate.h
...\...\gfxD3DShader.cpp
...\...\gfxD3DShader.h
...\...\gfxD3DShaderMgr.cpp
...\...\gfxD3DShaderMgr.h
...\...\gfxD3DTextureManager.cpp
...\...\gfxD3DTextureManager.h
...\...\gfxD3DTextureObject.cpp
...\...\gfxD3DTextureObject.h
...\...\gfxD3DTypes.cpp
...\...\gfxD3DTypes.h
...\...\gfxD3DVertexBuffer.cpp
...\...\gfxD3DVertexBuffer.h
...\...\NV_Common.h
...\...\NV_Error.h
...\...\screenshotD3D.cpp
...\...\screenshotD3D.h
...\ddsFile.h
...\ddsLoader.cpp
...\debugDraw.cpp
...\debugDraw.h
...\gBitmap.cpp
...\gBitmap.h
...\gFont.cpp
...\gFont.h
...\gfxCanon.cpp
...\gfxCanon.h
...\gfxCardProfile.cpp
...\gfxCardProfile.h
...\gfxCubemap.h
...\gfxDevice.cpp
...\gfxDevice.h
...\gfxEnums.h
...\gfxInit.h
...\gfxInit.win32.cpp
...\gfxShader.h
...\gfxShaderMgr.cpp
...\gfxShaderMgr.h
...\gfxStateFrame.cpp
...\gfxStateFrame.h
...\gfxStructs.cpp
...\gfxStructs.h
...\gfxTextureHandle.cpp
...\gfxTextureHandle.h
...\gfxTextureManager.cpp
...\gfxTextureManager.h
...\gfxTextureObject.cpp
...\gfxTextureObject.h
...\gfxTextureProfile.cpp
...\gfxTextureProfile.h
...\gfxTransformSaver.h
...\gfxVertexBuffer.cpp
...\gfxVertexBuffer.h
...\gfxVertexColor.cpp
...\gfxVertexColor.h
...\glowBuffer.cpp
...\glowBuffer.h
...\gNewFont.cpp
...\gNewFont.h
...\gPalette.cpp
...\gPalette.h
...\primBuilder.cpp
...\primBuilder.h
...\reflectPlane.cpp
...\reflectPlane.h
...\screenshot.cpp
...\screenshot.h