Description: HGE Chinese show new integration with the Chinese character input program. Model based on the principle characters in the buffer, rendering the use of characters GetGlyphOutline access to 65 gray Blt the bitmap texture data, so that you can support the smooth (not serrated) display fonts.
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File list (Check if you may need any files):
hge181\bass.dll
......\doc\html\1.gif
......\...\....\architecture.gif
......\...\....\bcbsetup1.gif
......\...\....\bcbsetup2.gif
......\...\....\bcbsetup3.gif
......\...\....\bcbsetup4.gif
......\...\....\bcbsetup5.gif
......\...\....\cnt_fbuilder.html
......\...\....\cnt_hgeanim.html
......\...\....\cnt_hgecolorhsv.html
......\...\....\cnt_hgecolorrgb.html
......\...\....\cnt_hgeconst.html
......\...\....\cnt_hgedata.html
......\...\....\cnt_hgedistort.html
......\...\....\cnt_hgefont.html
......\...\....\cnt_hgefunc.html
......\...\....\cnt_hgegui.html
......\...\....\cnt_hgeguio.html
......\...\....\cnt_hgeparticle.html
......\...\....\cnt_hgepmanager.html
......\...\....\cnt_hgerect.html
......\...\....\cnt_hgeresource.html
......\...\....\cnt_hgesprite.html
......\...\....\cnt_hgestring.html
......\...\....\cnt_hgevector.html
......\...\....\cnt_main.html
......\...\....\cnt_peditor.html
......\...\....\cnt_setup.html
......\...\....\cnt_tutorials.html
......\...\....\devcppsetup1.gif
......\...\....\devcppsetup2.gif
......\...\....\devcppsetup3.gif
......\...\....\devcppsetup4.gif
......\...\....\devcppsetup5.gif
......\...\....\fbuilder_fontcode.html
......\...\....\fbuilder_fontconv.html
......\...\....\fbuilder_ini.html
......\...\....\fbuilder_interface.html
......\...\....\fbuilder__main.html
......\...\....\feat3.gif
......\...\....\hge.css
......\...\....\hge.js
......\...\....\hgeanim_constructor.html
......\...\....\hgeanim_getframe.html
......\...\....\hgeanim_getframes.html
......\...\....\hgeanim_getmode.html
......\...\....\hgeanim_getspeed.html
......\...\....\hgeanim_isplaying.html
......\...\....\hgeanim_operators.html
......\...\....\hgeanim_play.html
......\...\....\hgeanim_resume.html
......\...\....\hgeanim_setframe.html
......\...\....\hgeanim_setframes.html
......\...\....\hgeanim_setmode.html
......\...\....\hgeanim_setspeed.html
......\...\....\hgeanim_stop.html
......\...\....\hgeanim_update.html
......\...\....\hgeanim__main.html
......\...\....\hgecolorhsv_clamp.html
......\...\....\hgecolorhsv_constructors.html
......\...\....\hgecolorhsv_datamembers.html
......\...\....\hgecolorhsv_gethwcolor.html
......\...\....\hgecolorhsv_operators.html
......\...\....\hgecolorhsv_sethwcolor.html
......\...\....\hgecolorhsv__main.html
......\...\....\hgecolorrgb_clamp.html
......\...\....\hgecolorrgb_constructors.html
......\...\....\hgecolorrgb_datamembers.html
......\...\....\hgecolorrgb_gethwcolor.html
......\...\....\hgecolorrgb_operators.html
......\...\....\hgecolorrgb_sethwcolor.html
......\...\....\hgecolorrgb__main.html
......\...\....\hgecolor__main.html
......\...\....\hgeconst_blendmode.html
......\...\....\hgeconst_common.html
......\...\....\hgeconst_keycodes.html
......\...\....\hgeconst_systemstate.html
......\...\....\hgeconst__main.html
......\...\....\hgedata_common.html
......\...\....\hgedata_hwcolor.html
......\...\....\hgedata_inputevent.html
......\...\....\hgedata_quad.html
......\...\....\hgedata_resource.html
......\...\....\hgedata_state.html
......\...\....\hgedata_triple.html
......\...\....\hgedata_vertex.html
......\...\....\hgedata__main.html
......\...\....\hgedistort_clear.html
......\...\....\hgedistort_constructor.html
......\...\....\hgedistort_getblendmode.html
......\...\....\hgedistort_getcolor.html
......\...\....\hgedistort_getcols.html
......\...\....\hgedistort_getdisplacement.html
......\...\....\hgedistort_getrows.html
......\...\....\hgedistort_gettexture.html
......\...\....\hgedistort_gettexturerect.html
......\...\....\hgedistort_getz.html
......\...\....\hgedistort_operators.html
......\...\....\hgedistort_render.html