Description: This simple demo shows off some basic concepts when building a simple tank game.Collision detection,particle system(explode effect).
You will learn in this demo how to code a game using opengl in your own way.
To Search:
File list (Check if you may need any files):
Data
....\Camojungle.bmp
....\Fractalreflections.bmp
....\Missile1.lwo
....\Particule.bmp
....\Plafond.bmp
....\Sky.lwo
....\Sol.bmp
....\Sol1.lwo
....\Tank1.lwo
....\Tank1_Gun.lwo
....\Tank1_Turret.lwo
Source
......\Def.h
......\Glext.cpp
......\Glext.h
......\Glext_Compiled_Vertex_Array.h
......\Hbbox.h
......\Hcolor.h
......\Hdef.cpp
......\Hdef.h
......\Hmissile.cpp
......\Hmissile.h
......\Hobject.cpp
......\Hobject.h
......\Hparticule.cpp
......\Hparticule.h
......\Hplan.h
......\Hpoint.h
......\Hscene.cpp
......\Hscene.h
......\Htank.cpp
......\Htank.h
......\Htankai.cpp
......\Htankai.h
......\Imgloadbmp.cpp
......\Imgloadbmp.h
......\Iofile.cpp
......\Iofile.h
......\Mouseman.cpp
......\Mouseman.h
......\Oglcmainheader.h
......\Rimage.cpp
......\Rimage.h
......\Rtexture.cpp
......\Rtexture.h
......\Yourcode.cpp
Vc6project
..........\Ptypes.h
..........\Std.cpp
..........\Std.h
..........\VCProject.cbp
..........\VCProject.depend
..........\Vcproject.dsp
..........\Vcproject.dsw
..........\VCProject.layout
..........\Vcproject.opt
..........\Win32framework.cpp