File list (Check if you may need any files):
projectfiles\libretro-android\jni\Android.mk
............\................\...\Application.mk
............\visualstudio-2003-libretro-xbox1\fba_vs2003_libretro_xbox1.sln
............\................................\fba_vs2003_libretro_xbox1.vcproj
............\................................\stdint.h
............\................................\zconf.h
............\................................\zlib.h
............\...............10\fba_vs2010.sln
............\.................\fba_vs2010.vcxproj
............\.................\fba_vs2010.vcxproj.filters
............\.................-libretro-360\fba_vs2010_libretro_360.sln
............\..............................\fba_vs2010_libretro_360.vcxproj
............\..............................\fba_vs2010_libretro_360.vcxproj.filters
src\burn\bitswap.h
...\....\burn.cpp
...\....\burn.h
...\....\burnint.h
...\....\burn_gun.cpp
...\....\burn_gun.h
...\....\burn_led.cpp
...\....\burn_led.h
...\....\burn_memory.cpp
...\....\burn_sound.cpp
...\....\burn_sound.h
...\....\burn_sound_a.asm
...\....\burn_sound_c.cpp
...\....\cheat.cpp
...\....\cheat.h
...\....\debug_track.cpp
...\....\..vices\8255ppi.cpp
...\....\.......\8255ppi.h
...\....\.......\8257dma.cpp
...\....\.......\8257dma.h
...\....\.......\eeprom.cpp
...\....\.......\eeprom.h
...\....\.......\pandora.cpp
...\....\.......\pandora.h
...\....\.......\seibusnd.cpp
...\....\.......\seibusnd.h
...\....\.......\sknsspr.cpp
...\....\.......\sknsspr.h
...\....\.......\slapstic.cpp
...\....\.......\slapstic.h
...\....\.......\timekpr.cpp
...\....\.......\timekpr.h
...\....\.......\v3021.cpp
...\....\.......\v3021.h
...\....\.......\vdc.cpp
...\....\.......\vdc.h
...\....\driver.h
...\....\..v\capcom\cps.cpp
...\....\...\......\cps.h
...\....\...\......\cps2_crpt.cpp
...\....\...\......\cpsr.cpp
...\....\...\......\cpsrd.cpp
...\....\...\......\cpst.cpp
...\....\...\......\cps_config.cpp
...\....\...\......\cps_draw.cpp
...\....\...\......\cps_mem.cpp
...\....\...\......\cps_obj.cpp
...\....\...\......\cps_pal.cpp
...\....\...\......\cps_run.cpp
...\....\...\......\cps_rw.cpp
...\....\...\......\cps_scr.cpp
...\....\...\......\ctv.cpp
...\....\...\......\ctv_do.h
...\....\...\......\ctv_make.cpp
...\....\...\......\d_cps1.cpp
...\....\...\......\d_cps2.cpp
...\....\...\......\fcrash_snd.cpp
...\....\...\......\kabuki.cpp
...\....\...\......\ps.cpp
...\....\...\......\ps_m.cpp
...\....\...\......\ps_z.cpp
...\....\...\......\qs.cpp
...\....\...\......\qs_c.cpp
...\....\...\......\qs_z.cpp
...\....\...\......\sf2mdt_snd.cpp
...\....\...\..ve\cave.cpp
...\....\...\....\cave.h
...\....\...\....\cave_palette.cpp
...\....\...\....\cave_sprite.cpp
...\....\...\....\cave_sprite_render.h
...\....\...\....\cave_sprite_render_zoom.h
...\....\...\....\cave_tile.cpp
...\....\...\....\cave_tile_render.h
...\....\...\....\d_dodonpachi.cpp
...\....\...\....\d_donpachi.cpp
...\....\...\....\d_esprade.cpp
...\....\...\....\d_feversos.cpp
...\....\...\....\d_gaia.cpp
...\....\...\....\d_guwange.cpp
...\....\...\....\d_hotdogst.cpp
...\....\...\....\d_korokoro.cpp
...\....\...\....\d_mazinger.cpp
...\....\...\....\d_metmqstr.cpp
...\....\...\....\d_pwrinst2.cpp
...\....\...\....\d_sailormn.cpp
...\....\...\....\d_tjumpman.cpp
...\....\...\....\d_uopoko.cpp