Description: Daren yacht android game source code associated with the Andrews gravity sensing game, the game can be controlled by the left and right side of the screen yacht direction, content and structure relatively large source code files are more, but there s comment is very rich, are Chinese Notes , to learn Android game development is a good reference example
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youti_mww\.classpath
.........\.project
.........\.settings\.svn\entries
.........\.........\....\text-base\org.eclipse.jdt.core.prefs.svn-base
.........\.........\org.eclipse.jdt.core.prefs
.........\..vn\entries
.........\....\text-base\.classpath.svn-base
.........\....\.........\.project.svn-base
.........\....\.........\AndroidManifest.xml.svn-base
.........\....\.........\project.properties.svn-base
.........\AndroidManifest.xml
.........\AndroidManifest.xml.bak
.........\assets\.svn\entries
.........\......\....\text-base\frag_b_yz.sh.svn-base
.........\......\....\.........\frag_color.sh.svn-base
.........\......\....\.........\frag_color_light.sh.svn-base
.........\......\....\.........\frag_mountion.sh.svn-base
.........\......\....\.........\frag_prograss.sh.svn-base
.........\......\....\.........\frag_tex.sh.svn-base
.........\......\....\.........\frag_tex_g.sh.svn-base
.........\......\....\.........\frag_tex_xz.sh.svn-base
.........\......\....\.........\frag_weilang.sh.svn-base
.........\......\....\.........\vertex_b_yz.sh.svn-base
.........\......\....\.........\vertex_color.sh.svn-base
.........\......\....\.........\vertex_color_light.sh.svn-base
.........\......\....\.........\vertex_mountion.sh.svn-base
.........\......\....\.........\vertex_prograss.sh.svn-base
.........\......\....\.........\vertex_tex.sh.svn-base
.........\......\....\.........\vertex_tex_g.sh.svn-base
.........\......\....\.........\vertex_tex_xz.sh.svn-base
.........\......\frag_b_yz.sh
.........\......\frag_color.sh
.........\......\frag_color_light.sh
.........\......\frag_mountion.sh
.........\......\frag_prograss.sh
.........\......\frag_tex.sh
.........\......\frag_tex_g.sh
.........\......\frag_tex_xz.sh
.........\......\frag_weilang.sh
.........\......\one_chuanshen.obj
.........\......\one_dizuo.obj
.........\......\one_houmian.obj
.........\......\one_qiandizuo.obj
.........\......\one_qianmian.obj
.........\......\rome.obj
.........\......\three_chuanshen.obj
.........\......\three_liangce.obj
.........\......\three_pentong.obj
.........\......\three_shangmian.obj
.........\......\three_shangmianqian.obj
.........\......\three_weiyi.obj
.........\......\two_ceyi.obj
.........\......\two_chuanshen.obj
.........\......\two_pentong.obj
.........\......\two_shangmian.obj
.........\......\two_weijia.obj
.........\......\two_weiyi.obj
.........\......\vertex_b_yz.sh
.........\......\vertex_color.sh
.........\......\vertex_color_light.sh
.........\......\vertex_mountion.sh
.........\......\vertex_prograss.sh
.........\......\vertex_tex.sh
.........\......\vertex_tex_g.sh
.........\......\vertex_tex_xz.sh
.........\bin\.svn\entries
.........\...\....\prop-base\classes.dex.svn-base
.........\...\....\.........\resources.ap_.svn-base
.........\...\....\.........\youti_android.apk.svn-base
.........\...\....\text-base\classes.dex.svn-base
.........\...\....\.........\resources.ap_.svn-base
.........\...\....\.........\youti_android.apk.svn-base
.........\...\classes\.svn\entries
.........\...\.......\com\bn\mm\anzhi\clp\AirShip$DrawSpheroid.class
.........\...\.......\...\..\..\.....\...\AirShip$DrawWeiba.class
.........\...\.......\...\..\..\.....\...\AirShip$GoThread.class
.........\...\.......\...\..\..\.....\...\AirShip.class
.........\...\.......\...\..\..\.....\...\BackGround.class
.........\...\.......\...\..\..\.....\...\BNDrawer.class
.........\...\.......\...\..\..\.....\...\Boat.class
.........\...\.......\...\..\..\.....\...\BoatInfo.class
.........\...\.......\...\..\..\.....\...\Bridge$Bridge_In.class
.........\...\.......\...\..\..\.....\...\Bridge.class
.........\...\.......\...\..\..\.....\...\B_YZ$X_BYZ.class
.........\...\.......\...\..\..\.....\...\B_YZ.class
.........\...\.......\...\..\..\.....\...\Castle$Castle_Up.class
.........\...\.......\...\..\..\.....\...\Castle$Cylinder.class
.........\...\.......\...\..\..\.....\...\Castle.class
.........\...\.......\...\..\..\.....\...\ClipGrid.class
.........\...\.......\...\..\..\.....\...\Cone$Cone_In.class
.........\...\.......\...\..\..\.....\...\Cone$Cy