Description: Snake and push the box, the development of small games, although simple, harvest a lot of.
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File list (Check if you may need any files):
skyblue_BoxMan
..............\BoxMan.cpp
..............\BoxMan.h
..............\BoxManWnd.cpp
..............\BoxManWnd.h
..............\BoxMan_Editer
..............\.............\BoxMan_Edit.cpp
..............\.............\BoxMan_Edit.h
..............\.............\BoxMan_Editer.aps
..............\.............\BoxMan_Editer.clw
..............\.............\BoxMan_Editer.cpp
..............\.............\BoxMan_Editer.dsp
..............\.............\BoxMan_Editer.dsw
..............\.............\BoxMan_Editer.h
..............\.............\BoxMan_Editer.ncb
..............\.............\BoxMan_Editer.opt
..............\.............\BoxMan_Editer.plg
..............\.............\BoxMan_Editer.rc
..............\.............\BoxMan_EditerDoc.cpp
..............\.............\BoxMan_EditerDoc.h
..............\.............\BoxMan_EditerView.cpp
..............\.............\BoxMan_EditerView.h
..............\.............\Boxman_EditerWnd.cpp
..............\.............\Boxman_EditerWnd.h
..............\.............\Debug
..............\.............\.....\BoxMan_Editer.exe
..............\.............\.....\map.info
..............\.............\LoadMapDlg.cpp
..............\.............\LoadMapDlg.h
..............\.............\MainFrm.cpp
..............\.............\MainFrm.h
..............\.............\map.info
..............\.............\map.info.bak
..............\.............\ReadMe.txt
..............\.............\res
..............\.............\resource.h
..............\.............\...\BoxMan_Editer.ico
..............\.............\...\BoxMan_Editer.rc2
..............\.............\...\BoxMan_EditerDoc.ico
..............\.............\...\ico00001.ico
..............\.............\...\ico00002.ico
..............\.............\...\ico00003.ico
..............\.............\...\ico00004.ico
..............\.............\...\ico00005.ico
..............\.............\...\idr_icon.ico
..............\.............\StdAfx.cpp
..............\.............\StdAfx.h
..............\Debug
..............\.....\map.info
..............\.....\skyblue_BoxMan.exe
..............\help.bmp
..............\help1.bmp
..............\HelpDlg.cpp
..............\HelpDlg.h
..............\MainFrm.cpp
..............\MainFrm.h
..............\map.info
..............\map.info.bak
..............\MissionLevelDlg.cpp
..............\MissionLevelDlg.h
..............\move.wav
..............\push.wav
..............\ReadMe.txt
..............\res
..............\resource.h
..............\...\skyblue_BoxMan.ico
..............\...\skyblue_BoxMan.rc2
..............\...\skyblue_BoxManDoc.ico
..............\...\Toolbar.bmp
..............\skyblue_BoxMan.aps
..............\skyblue_BoxMan.clw
..............\skyblue_BoxMan.cpp
..............\skyblue_BoxMan.dsp
..............\skyblue_BoxMan.dsw
..............\skyblue_BoxMan.h
..............\skyblue_BoxMan.ncb
..............\skyblue_BoxMan.opt
..............\skyblue_BoxMan.plg
..............\skyblue_BoxMan.rc
..............\skyblue_BoxManDoc.cpp
..............\skyblue_BoxManDoc.h
..............\skyblue_BoxManView.cpp
..............\skyblue_BoxManView.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\victory.wav
skyblue_Snake
.............\bitmap1.bmp
.............\brick.bmp
.............\Debug
.............\.....\main.obj
.............\.....\Snake.exe
.............\.....\Snake.ilk
.............\.....\snake.obj
.............\.....\Snake.pch
.............\.....\Snake.pdb
.............\.....\snaker.res
.............\.....\table.obj
.............\.....\vc60.idb
.............\.....\vc60.pdb