Description: Please use this glut Library (this supports the mouse wheel), and the import is very rough, only the texture map is BMP format, but also for obj and some requirements
So HandleObj is in order to deal with the obj, the use of a very simple, directly to the 3DMAX production of obj (must be used to export, ha ha, so it is very rough) drag it to the top
Texture map must be with obj, MTL is placed in a folder (so, pure in order to use the relative path, good portability)
To Search:
File list (Check if you may need any files):
ReadObj\Debug\ReadObj.pdb
.......\glut库\gl\glut.h
.......\......\glut32.dll
.......\......\glut32.lib
.......\ipch\readobj-4f5914fd\readobj-ff7e1663.ipch
.......\ReadObj\cpp1.cpp
.......\.......\Debug\CL.read.1.tlog
.......\.......\.....\CL.write.1.tlog
.......\.......\.....\cpp1.obj
.......\.......\.....\link-cvtres.read.1.tlog
.......\.......\.....\link-cvtres.write.1.tlog
.......\.......\.....\link.read.1.tlog
.......\.......\.....\link.write.1.tlog
.......\.......\.....\mt.read.1.tlog
.......\.......\.....\mt.write.1.tlog
.......\.......\.....\rc.read.1.tlog
.......\.......\.....\rc.write.1.tlog
.......\.......\.....\ReadObj.exe.embed.manifest
.......\.......\.....\ReadObj.exe.embed.manifest.res
.......\.......\.....\ReadObj.exe.intermediate.manifest
.......\.......\.....\ReadObj.lastbuildstate
.......\.......\.....\ReadObj.log
.......\.......\.....\ReadObj.unsuccessfulbuild
.......\.......\.....\ReadObj.vcxprojResolveAssemblyReference.cache
.......\.......\.....\ReadObj.write.1.tlog
.......\.......\.....\ReadObj_manifest.rc
.......\.......\.....\vc100.idb
.......\.......\.....\vc100.pdb
.......\.......\object.h
.......\.......\ReadObj.vcxproj
.......\.......\ReadObj.vcxproj.filters
.......\.......\ReadObj.vcxproj.user
.......\.......\..lease\CL.read.1.tlog
.......\.......\.......\CL.write.1.tlog
.......\.......\.......\cpp1.obj
.......\.......\.......\link.read.1.tlog
.......\.......\.......\link.write.1.tlog
.......\.......\.......\mt.read.1.tlog
.......\.......\.......\mt.write.1.tlog
.......\.......\.......\ReadObj.exe.intermediate.manifest
.......\.......\.......\ReadObj.lastbuildstate
.......\.......\.......\ReadObj.log
.......\.......\.......\ReadObj.vcxprojResolveAssemblyReference.cache
.......\.......\.......\ReadObj.write.1.tlog
.......\.......\.......\vc100.pdb
.......\.......\tank\t-34-85.bmp
.......\.......\....\T34-85_FrontCog.bmp
.......\.......\....\T34-85_MainWheel.bmp
.......\.......\....\T34-85_RearCog.bmp
.......\.......\....\t34-85_turret1.bmp
.......\.......\....\T34_Track.bmp
.......\.......\....\tank.mtl
.......\.......\....\tank.obj
.......\ReadObj.sdf
.......\ReadObj.sln
.......\ReadObj.suo
.......\..lease\ReadObj.exe
.......\.......\ReadObj.pdb
.......\.......\tank\t-34-85.bmp
.......\.......\....\T34-85_FrontCog.bmp
.......\.......\....\T34-85_MainWheel.bmp
.......\.......\....\T34-85_RearCog.bmp
.......\.......\....\t34-85_turret1.bmp
.......\.......\....\T34_Track.bmp
.......\.......\....\tank.mtl
.......\.......\....\tank.obj
.......\glut库\gl
.......\ipch\readobj-4f5914fd
.......\ReadObj\Debug
.......\.......\Release
.......\.......\tank
.......\..lease\tank
.......\Debug
.......\glut库
.......\ipch
.......\ReadObj
.......\Release
ReadObj