Description: This program implements the functions Loop subdivision, for some non-closure Mesh, only minor changes can be made for any topology.
To Search:
File list (Check if you may need any files):
LoopSubdivision2\LoopSubdivision\Debug\BuildLog.htm
................\...............\.....\glm.obj
................\...............\.....\LoopSubdivision.exe
................\...............\.....\LoopSubdivision.exe.embed.manifest
................\...............\.....\LoopSubdivision.exe.embed.manifest.res
................\...............\.....\LoopSubdivision.exe.intermediate.manifest
................\...............\.....\mt.dep
................\...............\.....\stdafx.obj
................\...............\glm.cpp
................\...............\glm.h
................\...............\ipch\loopsubdivision-e6ee29a3\loopsubdivision-1931cc4f.ipch
................\...............\LoopSubdivision.cpp
................\...............\LoopSubdivision.sdf
................\...............\LoopSubdivision.sln
................\...............\LoopSubdivision.sln.old
................\...............\LoopSubdivision.suo
................\...............\LoopSubdivision.suo.old
................\...............\LoopSubdivision.vcproj
................\...............\LoopSubdivision.vcproj.WANGPENG-DESKTO.admin.user
................\...............\LoopSubdivision.vcxproj
................\...............\LoopSubdivision.vcxproj.filters
................\...............\LoopSubdivision.vcxproj.user
................\...............\Model.h
................\...............\obj\ball.obj
................\...............\...\bunny.obj
................\...............\...\c.obj
................\...............\...\cow.obj
................\...............\...\cylinder.obj
................\...............\...\drum.obj
................\...............\...\drumr.obj
................\...............\...\prism.obj
................\...............\...\rtet.obj
................\...............\...\scene.obj
................\...............\...\sphere.obj
................\...............\...\teapot.obj
................\...............\...\tet.obj
................\...............\...\top.obj
................\...............\...\torus4by4.obj
................\...............\ReadMe.txt
................\...............\..lease\BuildLog.htm
................\...............\.......\CL.read.1.tlog
................\...............\.......\CL.write.1.tlog
................\...............\.......\glm.obj
................\...............\.......\link.read.1.tlog
................\...............\.......\link.write.1.tlog
................\...............\.......\LoopSubdivision.exe
................\...............\.......\LoopSubdivision.exe.intermediate.manifest
................\...............\.......\LoopSubdivision.lastbuildstate
................\...............\.......\LoopSubdivision.log
................\...............\.......\LoopSubdivision.obj
................\...............\.......\LoopSubdivision.pch
................\...............\.......\LoopSubdivision.pdb
................\...............\.......\LoopSubdivision.vcxprojResolveAssemblyReference.cache
................\...............\.......\LoopSubdivision.write.1.tlog
................\...............\.......\mt.dep
................\...............\.......\mt.read.1.tlog
................\...............\.......\mt.write.1.tlog
................\...............\.......\obj\ball.obj
................\...............\.......\...\bunny.obj
................\...............\.......\...\c.obj
................\...............\.......\...\cow.obj
................\...............\.......\...\cylinder.obj
................\...............\.......\...\drum.obj
................\...............\.......\...\drumr.obj
................\...............\.......\...\prism.obj
................\...............\.......\...\rtet.obj
................\...............\.......\...\scene.obj
................\...............\.......\...\sphere.obj
................\...............\.......\...\teapot.obj
................\...............\.......\...\tet.obj
................\...............\.......\...\top.obj
................\...............\.......\...\torus4by4.obj
................\...............\.......\stdafx.obj
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