Description: DX11 pickup write code, you can achieve the objects of the pickup, when picking up the rest of transfiguration
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File list (Check if you may need any files):
Pick\Pick\Pick\D3D11App.cpp
....\....\....\D3D11App.h
....\....\....\media\Bricks.mtl
....\....\....\.....\Bricks.obj
....\....\....\.....\Bricks0.png
....\....\....\ObjFile.vcxproj.user
....\....\....\ObjLoader.cpp
....\....\....\ObjLoader.h
....\....\....\ObjShader.cpp
....\....\....\ObjShader.h
....\....\....\Pick.cpp
....\....\....\Pick.exe
....\....\....\Pick.fx
....\....\....\Pick.h
....\....\....\Pick.vcxproj
....\....\....\Pick.vcxproj.filters
....\....\....\Pick.vcxproj.user
....\....\....\PickSample.cpp
....\....\....\Release\CL.read.1.tlog
....\....\....\.......\CL.write.1.tlog
....\....\....\.......\D3D11App.obj
....\....\....\.......\link-cvtres.read.1.tlog
....\....\....\.......\link-cvtres.write.1.tlog
....\....\....\.......\link-rc.read.1.tlog
....\....\....\.......\link-rc.write.1.tlog
....\....\....\.......\link.read.1.tlog
....\....\....\.......\link.write.1.tlog
....\....\....\.......\ObjLoader.obj
....\....\....\.......\ObjShader.obj
....\....\....\.......\Pick.lastbuildstate
....\....\....\.......\Pick.log
....\....\....\.......\Pick.obj
....\....\....\.......\PickSample.obj
....\....\....\.......\vc110.pdb
....\....\....\shader-error.txt
....\....\Pick.sdf
....\....\Pick.sln
....\....\Pick.suo
....\....\Pick.v11.suo
....\....\Release\Pick.exe
....\....\.......\Pick.pdb
....\....\Pick\media
....\....\....\Release
....\....\Pick
....\....\Release
....\Pick
Pick