Description: Foreign universities for their undergraduate computer graphics operation, use OpenGL achieve zoo, you can use the mouse and keyboard interaction operation, strong sense of reality, texture, light source, such as walkbias used very appropriate skilled, very has the reference value.
To Search:
File list (Check if you may need any files):
zoo\zoo_binary\madwizard_zoo.exe
...\....source\bin\glut32.dll
...\..........\cg.sln
...\..........\GL\glut.h
...\..........\glut-win32-readme.txt
...\..........\glut32.lib
...\..........\license.txt
...\..........\models\dino\arm.sgf
...\..........\......\....\body.sgf
...\..........\......\....\eyes.sgf
...\..........\......\....\leg.sgf
...\..........\......\zoo.cgworld
...\..........\Overview.pdf
...\..........\project\3dclasses.h
...\..........\.......\AutoArr.h
...\..........\.......\BoundingBox.h
...\..........\.......\Camera.cpp
...\..........\.......\Camera.h
...\..........\.......\CGDynamicObject.cpp
...\..........\.......\CGDynamicObject.h
...\..........\.......\CGFaceID.h
...\..........\.......\CGFaceTree.cpp
...\..........\.......\CGFaceTree.h
...\..........\.......\CGFaceTreeIterator.cpp
...\..........\.......\CGFaceTreeIterator.h
...\..........\.......\CGObject.cpp
...\..........\.......\CGObject.h
...\..........\.......\CGPath.cpp
...\..........\.......\CGPath.h
...\..........\.......\CGPortal.cpp
...\..........\.......\CGPortal.h
...\..........\.......\CGRoom.cpp
...\..........\.......\CGRoom.h
...\..........\.......\CGTexture.cpp
...\..........\.......\CGTexture.h
...\..........\.......\CGWorld.cpp
...\..........\.......\CGWorld.h
...\..........\.......\CollisionTester.cpp
...\..........\.......\CollisionTester.h
...\..........\.......\DataFile.cpp
...\..........\.......\DataFile.h
...\..........\.......\Dino.cpp
...\..........\.......\Dino.h
...\..........\.......\DisallowCopy.h
...\..........\.......\Face.h
...\..........\.......\FaceRenderer.h
...\..........\.......\Frustum.cpp
...\..........\.......\Frustum.h
...\..........\.......\InputManager.cpp
...\..........\.......\InputManager.h
...\..........\.......\Light.h
...\..........\.......\main.cpp
...\..........\.......\Model.cpp
...\..........\.......\Model.h
...\..........\.......\ModelPart.cpp
...\..........\.......\ModelPart.h
...\..........\.......\NodeSelector.h
...\..........\.......\Plane.h
...\..........\.......\PlaneClipper.h
...\..........\.......\PointAverager.h
...\..........\.......\PortalEngine.cpp
...\..........\.......\PortalEngine.h
...\..........\.......\PortalNodeSelector.h
...\..........\.......\project.vcproj
...\..........\.......\PtrList.h
...\..........\.......\Ray.h
...\..........\.......\SkyMap.cpp
...\..........\.......\SkyMap.h
...\..........\.......\Statistics.cpp
...\..........\.......\Statistics.h
...\..........\.......\Timer.h
...\..........\.......\Triangle.h
...\..........\.......\TriangleIterator.h
...\..........\.......\util.h
...\..........\.......\Vector.h
...\..........\.......\Vertex.h
...\..........\readme.txt
...\..........\textures\Alu.rgb
...\..........\........\AqBackLightingMap.rgb
...\..........\........\AqGateLightingMap.rgb
...\..........\........\AqGroundLightingMap.rgb
...\..........\........\AqRock1LightingMap.rgb
...\..........\........\AqRock2LightingMap.rgb
...\..........\........\AqRoomBackLightingMap.rgb
...\..........\........\AqRoomGroundLightingMap.rgb
...\..........\........\AqRoomLeftLightingMap.rgb
...\..........\........\AqRoomRightLightingMap.rgb
...\..........\........\AqRoomTopLightingMap.rgb
...\..........\........\AqStairsLightingMap.rgb
...\..........\........\AqStairsTopLightingMap.rgb
...\..........\........\AqStairWallLeftLightingMap.rgb
...\..........\........\AqStairWallRightLightingMap.rgb
...\..........\........\AqWallLightingMap.rgb
...\..........\........\Asphalt.rgb
...\..........\........\BirdBody.rgb
...\..........\........\BirdNose.rgb
...\..........\........\BirdWallLightingMap.rgb
...\..........\........\BlueMarble.rgb
...\..........\........\BlueRev.rgb
...\..........\........\BodyLightingMap.rgb