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Title: OceanSurfaceEffects_Pro Download
 Description: C# implementation for Unity Pro of ocean renderer based on tessendorfs fft waves
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OceanSurfaceEffects_Pro
.......................\Assembly-CSharp-firstpass-vs.csproj
.......................\Assembly-CSharp-firstpass.csproj
.......................\Assembly-CSharp-firstpass.pidb
.......................\Assembly-CSharp-vs.csproj
.......................\Assembly-CSharp.csproj
.......................\Assembly-CSharp.pidb
.......................\Assembly-UnityScript-Editor-vs.unityproj
.......................\Assembly-UnityScript-Editor.unityproj
.......................\Assembly-UnityScript-firstpass-vs.unityproj
.......................\Assembly-UnityScript-firstpass.pidb
.......................\Assembly-UnityScript-firstpass.unityproj
.......................\Assembly-UnityScript-vs.unityproj
.......................\Assembly-UnityScript.pidb
.......................\Assembly-UnityScript.unityproj
.......................\Assets
.......................\......\Materials
.......................\......\.........\OceanPro.mat
.......................\......\.........\OceanPro.mat.meta
.......................\......\.........\OceanWireframePro.mat
.......................\......\.........\OceanWireframePro.mat.meta
.......................\......\Materials.meta
.......................\......\Plugins
.......................\......\.......\EncodeFloat.cs
.......................\......\.......\EncodeFloat.cs.meta
.......................\......\.......\FourierGPU.cs
.......................\......\.......\FourierGPU.cs.meta
.......................\......\.......\RTUtility.cs
.......................\......\.......\RTUtility.cs.meta
.......................\......\.......\WaveSpectrumGPU.cs
.......................\......\.......\WaveSpectrumGPU.cs.meta
.......................\......\Plugins.meta
.......................\......\Prefabs
.......................\......\.......\FPS.prefab
.......................\......\.......\FPS.prefab.meta
.......................\......\.......\Ocean.prefab
.......................\......\.......\Ocean.prefab.meta
.......................\......\.......\Player.prefab
.......................\......\.......\Player.prefab.meta
.......................\......\.......\Sun.prefab
.......................\......\.......\Sun.prefab.meta
.......................\......\.......\ToggelWireframe.prefab
.......................\......\.......\ToggelWireframe.prefab.meta
.......................\......\Prefabs.meta
.......................\......\Resources
.......................\......\.........\DecodedToFloat.shader
.......................\......\.........\DecodedToFloat.shader.meta
.......................\......\.........\Fourier.shader
.......................\......\.........\Fourier.shader.meta
.......................\......\.........\InitSpectrum.shader
.......................\......\.........\InitSpectrum.shader.meta
.......................\......\Resources.meta
.......................\......\Scenes
.......................\......\......\OceanPro.unity
.......................\......\......\OceanPro.unity.meta
.......................\......\Scenes.meta
.......................\......\Scripts
.......................\......\.......\FPS.js
.......................\......\.......\FPS.js.meta
.......................\......\.......\Ocean.cs
.......................\......\.......\Ocean.cs.meta
.......................\......\.......\Quit.js
.......................\......\.......\Quit.js.meta
.......................\......\.......\ToggleWireframe.js
.......................\......\.......\ToggleWireframe.js.meta
.......................\......\.......\Wireframe.js
.......................\......\.......\Wireframe.js.meta
.......................\......\Scripts.meta
.......................\......\Shaders
.......................\......\.......\OceanPro.shader
.......................\......\.......\OceanPro.shader.meta
.......................\......\.......\OceanWireframePro.shader
.......................\......\.......\OceanWireframePro.shader.meta
.......................\......\Shaders.meta
.......................\......\Standard Assets
.......................\......\...............\Character Controllers
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