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Title: PhillipsOcean Download
 Description: Unity C# implementation of phillips spectrum ocean waves on the cpu
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PhillipsOcean
.............\Assembly-CSharp-firstpass-vs.csproj
.............\Assembly-CSharp-firstpass.csproj
.............\Assembly-CSharp-firstpass.pidb
.............\Assembly-CSharp-vs.csproj
.............\Assembly-CSharp.csproj
.............\Assembly-CSharp.pidb
.............\Assembly-UnityScript-firstpass-vs.unityproj
.............\Assembly-UnityScript-firstpass.pidb
.............\Assembly-UnityScript-firstpass.unityproj
.............\Assembly-UnityScript-vs.unityproj
.............\Assembly-UnityScript.pidb
.............\Assembly-UnityScript.unityproj
.............\Assets
.............\......\FourierCPU.cs
.............\......\FourierCPU.cs.meta
.............\......\Ocean.cs
.............\......\Ocean.cs.meta
.............\......\Ocean.mat
.............\......\Ocean.mat.meta
.............\......\Ocean.shader
.............\......\Ocean.shader.meta
.............\......\ocean.unity
.............\......\ocean.unity.meta
.............\......\SkyBox.cubemap
.............\......\SkyBox.cubemap.meta
.............\......\Standard Assets
.............\......\...............\Character Controllers
.............\......\...............\.....................\First Person Controller.prefab
.............\......\...............\.....................\First Person Controller.prefab.meta
.............\......\...............\.....................\Sources
.............\......\...............\.....................\.......\Scripts
.............\......\...............\.....................\.......\.......\CharacterMotor.js
.............\......\...............\.....................\.......\.......\CharacterMotor.js.meta
.............\......\...............\.....................\.......\.......\FPSInputController.js
.............\......\...............\.....................\.......\.......\FPSInputController.js.meta
.............\......\...............\.....................\.......\.......\MouseLook.cs
.............\......\...............\.....................\.......\.......\MouseLook.cs.meta
.............\......\...............\.....................\.......\Scripts.meta
.............\......\...............\.....................\Sources.meta
.............\......\...............\Character Controllers.meta
.............\......\...............\Skyboxes
.............\......\...............\........\Sunny1 Skybox.mat
.............\......\...............\........\Sunny1 Skybox.mat.meta
.............\......\...............\........\Textures
.............\......\...............\........\........\Sunny1
.............\......\...............\........\........\......\Sunny1_back.tif
.............\......\...............\........\........\......\Sunny1_back.tif.meta
.............\......\...............\........\........\......\Sunny1_down.tif
.............\......\...............\........\........\......\Sunny1_down.tif.meta
.............\......\...............\........\........\......\Sunny1_front.tif
.............\......\...............\........\........\......\Sunny1_front.tif.meta
.............\......\...............\........\........\......\Sunny1_left.tif
.............\......\...............\........\........\......\Sunny1_left.tif.meta
.............\......\...............\........\........\......\Sunny1_right.tif
.............\......\...............\........\........\......\Sunny1_right.tif.meta
.............\......\...............\........\........\......\Sunny1_up.tif
.............\......\...............\........\........\......\Sunny1_up.tif.meta
.............\......\...............\........\........\Sunny1.meta
.............\......\...............\........\Textures.meta
.............\......\...............\Skyboxes.meta
.............\......\Standard Assets.meta
.............\Library
.............\.......\AnnotationManager
.............\.......\assetDatabase3
.............\.......\AssetImportState
.............\.......\AssetServerCacheV3
.............\.......\AssetVersioning.db
.............\.......\BuildPlayer.prefs
.............\.......\BuildSettings.asset
.............\.......\CurrentLayout.dwlt
.............\.......\EditorUserBuildSetting

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