Description: MFC-based 2D map editor, realized in a small map preview function, need to set the resource file directory. Other change to change as long as the data can be used directly. Can be used to learn and practice.
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File list (Check if you may need any files):
2DMapEditor
...........\2DMapEditor.aps
...........\2DMapEditor.cpp
...........\2DMapEditor.h
...........\2DMapEditor.rc
...........\2DMapEditor.vcproj
...........\2DMapEditor.vcproj.BUMBLEBEE.Administrator.user
...........\2DMapEditor.vcproj.CG.Administrator.user
...........\2DMapEditor.vcproj.WIN-OKP4AAVDS2F.Administrator.user
...........\2DMapEditorDoc.cpp
...........\2DMapEditorDoc.h
...........\2DMapEditorView.cpp
...........\2DMapEditorView.h
...........\LeftView.cpp
...........\LeftView.h
...........\MainFrm.cpp
...........\MainFrm.h
...........\MySplitter.cpp
...........\MySplitter.h
...........\ReadMe.txt
...........\RightView.cpp
...........\RightView.h
...........\res
...........\...\2DMapEditor.ico
...........\...\2DMapEditorDoc.ico
...........\...\My2DMapEditor.rc2
...........\...\Toolbar.bmp
...........\...\motion
...........\...\......\1.bmp
...........\...\......\1.png
...........\...\......\2.bmp
...........\...\......\2.gif
...........\...\......\C00220.BMP
...........\...\......\C00221.BMP
...........\...\......\C00222.BMP
...........\...\......\C00223.BMP
...........\...\......\C00224.BMP
...........\...\......\C00225.BMP
...........\...\......\C00226.BMP
...........\...\......\C00227.BMP
...........\...\......\C00228.BMP
...........\...\......\C00229.BMP
...........\...\......\C00580.BMP
...........\...\......\C00581.BMP
...........\...\......\C00582.BMP
...........\...\......\C00583.BMP
...........\...\......\C00584.BMP
...........\...\......\C00585.BMP
...........\...\......\C00586.BMP
...........\...\......\C00587.BMP
...........\...\......\C00588.BMP
...........\...\......\C00589.BMP
...........\...\......\enemy1.png
...........\...\......\enemy9.png
...........\...\......\lion.bmp
...........\...\......\lion_1.mo
...........\...\......\tiger.bmp
...........\...\......\wolf_1.mo
...........\...\scenery
...........\...\.......\C00000.BMP
...........\...\.......\C00001.BMP
...........\...\.......\C00002.BMP
...........\...\.......\C00003.BMP
...........\...\.......\C00004.BMP
...........\...\.......\C00005.BMP
...........\...\.......\C00006.BMP
...........\...\.......\C00007.BMP
...........\...\.......\C00008.BMP
...........\...\.......\C00009.BMP
...........\...\.......\C00010.BMP
...........\...\.......\C00011.BMP
...........\...\.......\C00012.BMP
...........\...\.......\C00013.BMP
...........\...\.......\C00014.BMP
...........\...\.......\C00015.BMP
...........\...\.......\C00016.BMP
...........\...\.......\C00017.BMP
...........\...\.......\C00018.BMP
...........\...\.......\C00019.BMP
...........\...\.......\C00020.BMP
...........\...\.......\C00021.BMP
...........\...\.......\C00022.BMP
...........\...\.......\C00023.BMP
...........\...\.......\C00024.BMP
...........\...\.......\C00025.BMP
...........\...\.......\C00026.BMP
...........\...\.......\C00027.BMP
...........\...\.......\C00028.BMP
...........\...\.......\C00029.BMP
...........\...\.......\C00030.BMP
...........\...\.......\C00031.BMP
...........\...\.......\C00032.BMP
...........\...\.......\C00033.BMP
...........\...\.......\C00034.BMP
...........\...\.......\C00035.BMP
...........\...\.......\C00036.BMP
...........\...\.......\C00037.BMP
...........\...\.......\C00038.BMP
...........\...\.......\C00039.BMP
...........\...\.......\C00040.BMP