Description: ShadowMap use opengl achieve the effect, press k to open, rotate p source
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File list (Check if you may need any files):
shaderMap\Debug\CL.read.1.tlog
.........\.....\CL.write.1.tlog
.........\.....\link-cvtres.read.1.tlog
.........\.....\link-cvtres.write.1.tlog
.........\.....\link-rc.read.1.tlog
.........\.....\link-rc.write.1.tlog
.........\.....\link.read.1.tlog
.........\.....\link.write.1.tlog
.........\.....\Main.obj
.........\.....\PlyLoader.obj
.........\.....\ShadowMap.exe
.........\.....\ShadowMap.ilk
.........\.....\ShadowMap.lastbuildstate
.........\.....\ShadowMap.log
.........\.....\ShadowMap.pdb
.........\.....\vc110.idb
.........\.....\vc110.pdb
.........\ground.bmp
.........\LoadBMP.h
.........\Main.cpp
.........\Matrix16.h
.........\PlyLoader.cpp
.........\PlyLoader.h
.........\plyMod\cat.ply
.........\......\cow.ply
.........\......\cube.ply
.........\......\deer.ply
.........\......\engine.ply
.........\......\fish.ply
.........\......\lamp.ply
.........\......\manhead.ply
.........\......\teapot.ply
.........\......\urn.ply
.........\shader\fragBuffer.fs
.........\......\shadow.fs
.........\......\shadow.vs
.........\......\vertexBuffer.vs
.........\ShadowMap.sdf
.........\ShadowMap.sln
.........\ShadowMap.v11.suo
.........\ShadowMap.vcxproj
.........\UseFBO.h
.........\UseShader.h
.........\Debug
.........\plyMod
.........\shader
shaderMap