Description: Space prepared using VS2010 octree, you can create octree depth according to user needs, while using OpenGL octree will be displayed for each node, you need to self-configured OpenGL environment
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File list (Check if you may need any files):
Octree_openGL\Debug\CL.read.1.tlog
Octree_openGL\Debug\CL.write.1.tlog
Octree_openGL\Debug\link.read.1.tlog
Octree_openGL\Debug\link.write.1.tlog
Octree_openGL\Debug\mt.read.1.tlog
Octree_openGL\Debug\mt.write.1.tlog
Octree_openGL\Debug\Octree_openGL.exe.intermediate.manifest
Octree_openGL\Debug\Octree_openGL.lastbuildstate
Octree_openGL\Debug\Octree_openGL.log
Octree_openGL\Debug\openGL.obj
Octree_openGL\Debug\vc100.idb
Octree_openGL\Debug\vc100.pdb
Octree_openGL\keyboard.h
Octree_openGL\octree.cpp
Octree_openGL\octree.h
Octree_openGL\Octree_openGL.vcxproj
Octree_openGL\Octree_openGL.vcxproj.filters
Octree_openGL\Octree_openGL.vcxproj.user
Octree_openGL\openGL.cpp
Octree_openGL\opengl.h
Octree_openGL\Debug
Octree_openGL