File list (Check if you may need any files):
FastVideoSegment
................\Code
................\....\External
................\....\........\SLIC
................\....\........\....\SLIC.cpp
................\....\........\....\SLIC.h
................\....\........\....\SLICSuperpixelsAndSupervoxelsCode.zip
................\....\........\....\SLIC_mex.cpp
................\....\........\....\SLIC_mex.mexa64
................\....\........\TurboPixels
................\....\........\...........\DT.c
................\....\........\...........\DT.mexa64
................\....\........\...........\DT.mexglx
................\....\........\...........\DT.mexw32
................\....\........\...........\README.txt
................\....\........\...........\clip.m
................\....\........\...........\convolve.c
................\....\........\...........\convolve.h
................\....\........\...........\corrDn.c
................\....\........\...........\corrDn.mexa64
................\....\........\...........\corrDn.mexglx
................\....\........\...........\corrDn.mexw32
................\....\........\...........\demo_superpixels.m
................\....\........\...........\display_contour.m
................\....\........\...........\display_logical.m
................\....\........\...........\edges.c
................\....\........\...........\evolve_height_function.m
................\....\........\...........\evolve_height_function_N.m
................\....\........\...........\get_binary_img_from_seeds.m
................\....\........\...........\get_full_speed.c
................\....\........\...........\get_full_speed.mexa64
................\....\........\...........\get_full_speed.mexglx
................\....\........\...........\get_full_speed.mexw32
................\....\........\...........\get_initial_seeds.m
................\....\........\...........\get_speed_based_on_boundaries.m
................\....\........\...........\get_speed_based_on_gradient.m
................\....\........\...........\get_superpixel_boundaries.m
................\....\........\...........\hasToRecomputeBand.m
................\....\........\...........\height_function_change_rate.m
................\....\........\...........\height_function_der.c
................\....\........\...........\height_function_der.mexa64
................\....\........\...........\height_function_der.mexglx
................\....\........\...........\height_function_der.mexw32
................\....\........\...........\height_function_grad.c
................\....\........\...........\height_function_grad.mexa64
................\....\........\...........\height_function_grad.mexglx
................\....\........\...........\height_function_grad.mexw32
................\....\........\...........\lizard.jpg
................\....\........\...........\lizard_speed.jpg
................\....\........\...........\local_min.c
................\....\........\...........\local_min.mexa64
................\....\........\...........\local_min.mexglx
................\....\........\...........\local_min.mexw32
................\....\........\...........\lsmlib
................\....\........\...........\......\FMM_Callback_API.h
................\....\........\...........\......\FMM_Core.c
................\....\........\...........\......\FMM_Core.h
................\....\........\...........\......\FMM_Heap.c
................\....\........\...........\......\FMM_Heap.h
................\....\........\...........\......\computeDistanceFunction2d.c
................\....\........\...........\......\computeDistanceFunction2d.m
................\....\........\...........\......\computeDistanceFunction2d.mexa64
................\....\........\...........\......\computeDistanceFunction2d.mexglx
................\....\........\...........\......\computeDistanceFunction2d.mexw32
................\....\........\...........\......\computeExtensionFields2d.c
................\....\........\...........\......\computeExtensionFields2d.m
................\....\........\...........\......\computeExtensionFields2d.mexa64
.............