Description: OpenGL implemented using type tools in Sketchpad can draw a variety of basic graphics, provides a function panel, multiple graphic pan rotation, copy delete, line thickness changes, anti-aliasing, fill mode. Support Color Picker, or use the slider to change the colors, images can be saved to a local
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File list (Check if you may need any files):
MyPaint\Debug\background.bmp
.......\.....\BUTTON.bmp
.......\.....\button1.bmp
.......\.....\button11.bmp
.......\.....\button2.bmp
.......\.....\button22.bmp
.......\.....\button3.bmp
.......\.....\button33.bmp
.......\.....\check1.bmp
.......\.....\check2.bmp
.......\.....\check3.bmp
.......\.....\check4.bmp
.......\.....\choose1.bmp
.......\.....\choose2.bmp
.......\.....\choose3.bmp
.......\.....\circle.bmp
.......\.....\clear1.bmp
.......\.....\clear2.bmp
.......\.....\clear3.bmp
.......\.....\color.bmp
.......\.....\create1.bmp
.......\.....\create2.bmp
.......\.....\create3.bmp
.......\.....\drag1.bmp
.......\.....\drag2.bmp
.......\.....\drag3.bmp
.......\.....\fan1.bmp
.......\.....\fan2.bmp
.......\.....\fan3.bmp
.......\.....\line1.bmp
.......\.....\line2.bmp
.......\.....\line3.bmp
.......\.....\lineStrip1.bmp
.......\.....\lineStrip2.bmp
.......\.....\lineStrip3.bmp
.......\.....\MyPaint.exe
.......\.....\MyPaint.ilk
.......\.....\MyPaint.pdb
.......\.....\pick1.bmp
.......\.....\pick2.bmp
.......\.....\pick3.bmp
.......\.....\polygon1.bmp
.......\.....\polygon2.bmp
.......\.....\polygon3.bmp
.......\.....\pt.txt
.......\.....\rect1.bmp
.......\.....\rect2.bmp
.......\.....\rect3.bmp
.......\.....\round1.bmp
.......\.....\round2.bmp
.......\.....\round3.bmp
.......\.....\save1.bmp
.......\.....\save2.bmp
.......\.....\save3.bmp
.......\.....\strip1.bmp
.......\.....\strip2.bmp
.......\.....\strip3.bmp
.......\.....\track1.bmp
.......\.....\track2.bmp
.......\.....\track3.bmp
.......\.....\track4.bmp
.......\MyPaint\background.bmp
.......\.......\BUTTON.bmp
.......\.......\button1.bmp
.......\.......\button11.bmp
.......\.......\button2.bmp
.......\.......\button22.bmp
.......\.......\button3.bmp
.......\.......\button33.bmp
.......\.......\check1.bmp
.......\.......\check2.bmp
.......\.......\check3.bmp
.......\.......\check4.bmp
.......\.......\choose1.bmp
.......\.......\choose2.bmp
.......\.......\choose3.bmp
.......\.......\circle.bmp
.......\.......\clear1.bmp
.......\.......\clear2.bmp
.......\.......\clear3.bmp
.......\.......\color.bmp
.......\.......\create1.bmp
.......\.......\create2.bmp
.......\.......\create3.bmp
.......\.......\Debug\MyPaint.Build.CppClean.log
.......\.......\.....\MyPaint.log
.......\.......\.....\myPaint.obj
.......\.......\.....\MyPaint.tlog\CL.read.1.tlog
.......\.......\.....\............\CL.write.1.tlog
.......\.......\.....\............\link.read.1.tlog
.......\.......\.....\............\link.write.1.tlog
.......\.......\.....\............\MyPaint.lastbuildstate
.......\.......\.....\vc120.idb
.......\.......\.....\vc120.pdb
.......\.......\.....\源.obj
.......\.......\drag1.bmp
.......\.......\drag2.bmp
.......\.......\drag3.bmp
.......\.......\fan1.bmp
.......\.......\fan2.bmp