Description: Assert.h CompositorBase.cpp CompositorD3D.h CompositorShader.hlsl InputManager.h REV_CAPI.cpp REV_CAPI_GL.cpp Revive.vcxproj.filters TextureD3D.h VertexShader.hlsl
Common.cpp CompositorBase.h CompositorGL.cpp Error.h main.cpp REV_CAPI_Audio.cpp REV_CAPI_Util.cpp TextureBase.h TextureGL.cpp xinput.cpp
Common.h CompositorD3D.cpp CompositorGL.h InputManager.cpp MirrorShader.hlsl REV_CAPI_D3D.cpp Revive.vcxproj TextureD3D.cpp TextureGL.h xinput.def
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File list (Check if you may need any files):
Revive\Assert.h
......\Common.cpp
......\Common.h
......\CompositorBase.cpp
......\CompositorBase.h
......\CompositorD3D.cpp
......\CompositorD3D.h
......\CompositorGL.cpp
......\CompositorGL.h
......\CompositorShader.hlsl
......\Error.h
......\InputManager.cpp
......\InputManager.h
......\main.cpp
......\MirrorShader.hlsl
......\Revive.vcxproj
......\Revive.vcxproj.filters
......\REV_CAPI.cpp
......\REV_CAPI_Audio.cpp
......\REV_CAPI_D3D.cpp
......\REV_CAPI_GL.cpp
......\REV_CAPI_Util.cpp
......\TextureBase.h
......\TextureD3D.cpp
......\TextureD3D.h
......\TextureGL.cpp
......\TextureGL.h
......\VertexShader.hlsl
......\xinput.cpp
......\xinput.def
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